Image featuring PBR by Terry Fotherington
After a much anticipation, the Firestorm viewer — by far the most-used Second Life viewer – will very soon going to add PBR:
Since Linden Lab released the PBR viewer last November, we have been working with them to identify, prioritise, and squash numerous bugs and usability issues. Our team called out the issues we felt were show-stoppers as part of that effort. That list can be found linked deeper in this post, but suffice to say that over the last 5-6 months, Linden Lab has been working on those bugs alongside their continued enhancements programme.
To get to the front of the crowd and try things early, join the Phoenix Firestorm Preview Group in-world and grab the download links from the notices there.
By soon, Firestorm development head Beq tells me, she means "weeks not months". Physically based rendering will greatly enhance the Second Life experience visual experience, giving it much more vivid lighting. (And yes, mirrors.)
Interestingly, Beq tells me the update will also make Second Life feel decidedly more like a AAA game:
"The mantra 'SL is not a game' has and I guess always will apply in the sense that SL itself has no progression, no score, no plot, but the underlying software is very much a game engine," she elaborates. "Modern game engines expect you to be focused on them, they own the system while you are playing, and the viewer is now a bit more like that than it ever was before."
That means Second Life will more immersive, but as Beq notes, that runs counter to how many power SLers experience the virtual world:
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