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Read the news here, then make your choice above! And be sure to discuss your answer in Comments!
Update, 7/14: Bumped up for Tuesday morning voting!
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Hypnotic Romance, an SL sim with secluded spaces for couples. Click here to teleport.

The Virtual Worlds Museum. Click here to teleport to their Second Life hub with tribute to sunsetted worlds!

“TV POWWW!” by Tom Boellstorff & Braxton Soderman. Read about the first televised videogame here.

The Fitting Room: Try out new SL fits in a secure, private space. Click here to teleport.

The Virtual Museum Team hosts several museums in Second Life, Wolf Territories Grid and Roblox. Check out all the teleport links here.

Breedables CoOp, helping the SL pet community grow through shared resources. Go here to get started.
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Read the news here, then make your choice above! And be sure to discuss your answer in Comments!
Update, 7/14: Bumped up for Tuesday morning voting!
日本をテーマにしたロケーションに日本のポップミュージックを組み込んだ、とてもチャーミングなSLミュージックビデオ。
Pictured: Linden Lab headquarters in San Francisco
Lots of reader comments over news that Linden Research is being bought by an investment group led by Randy Waterfield and Brad Oberwager, ranging from "sky is falling" panic to bullishness. Some samples, starting with the bullish:
Posted by: Gwyneth Llewelyn
As Gwyneth is a longtime virtual world analyst and developer, I tend to agree this is a likely take. However, I suspect the cost-savings associated with moving into the cloud won't be significant, especially as it'll encourage virtual land owners to demand more discounts to their monthly tier.
On the other hand, reader "Alicia" sees a bright future for Linden spinoff company Tilia — but a dark future for SL:
As promised, here's the questions I asked Linden Lab after they announced the imminent acquisition of the company:
Spokesman Brett Linden replied by saying this:
"We aren't 'formally' commenting beyond pointing people to the official announcement."
And as legendary journalist Bob Schieffer once told Philip Rosedale and I during dinner (but that's another strange story): "When someone refuses to answer, that in itself is an answer."
However, Brett added, "Grumpity and I have answered a few questions on the forums – but the key message is that this is a good thing for the Second Life community and operations are status quo. Here is what I said on the forums:"
A few folks are speculating that this is the end of SL and nothing could be further than the truth. Any talk of dismantling or radically changing the fundamentals of SL that we know and love is inaccurate. While we can't get into specific details about the deal itself, I want to emphasize the fact that this keeps Linden Lab as an independent venture led by two investors who have a great deal of awareness about what SL is and isn't. They are excited to join and help us grow both SL and Tilia while also respecting and recognizing the needs and sensitivities of the existing culture and community.
Linden Lab's future may now be up in the air, but the legendary and miraculously sustainable Fifty Linden Fridays for Second Life shoppers goes on. Here's this weekend's offers, starting with this face-punchingly adorable item above: Ice cream fans for the blistering Summer from Astralia — click here to get them at the store.
Not cute enough for you? Then how about these holdable plushie with a complimentary crown:
This pair from Cosmic Dust: Click here to teleport and shop.
Many more FLF fashion, housewares, and other random coolness offerings below, with teleports to take your consumerist avatar ass there:
I've heard rumors by various insiders that Linden Lab was looking to be acquired for the last few months, and now that prim-based shoe has finally dropped:
Linden Research, Inc. announced today it signed an agreement to be acquired by an investment group led by Randy Waterfield and Brad Oberwager. Closing of the acquisition is subject to regulatory approval by financial regulators in the U.S. related to Tilia Inc.’s status as a licensed money transmitter as well as other customary closing conditions. Upon closing, Mr. Waterfield and Mr. Oberwager will join the Board of Directors of Linden Research, Inc.
This announcement follows fast upon the recent acquisition (in March) of Linden Lab property Sansar by a little known turnkey operation called Wookey. In fact, that's when I heard rumors of Linden's coming acquisition — just as I did when Linden Lab made a round of layoffs last February. In retrospect, both moves appear to be in preparation for this purchase.
However, the overall gist of this announcement is very much: Don't worry, Second Life will continue and grow. Which may or may not be true, but that's definitely the intended theme:
This totally charming SL music video incorporates Japanese-themed locations with Japanese pop music, and there's a very good reason for that: Both the video and the music are by Yasushi Watanabe, and if you follow J-Pop, you're probably already familiar with his music.
"He composes music for many Japanese major singers including AKB48 and Nogizaka46 (do you know these big groups of Japanese girls?) He composed some music for anime and games too." (He also composed this banger by Guilty Kiss.)
That's all according to Sanny Yoshikawa, my occasional, indispensable Japanese translator (and an adorable squirrel in SL).
To promote his spin-off project, called BYNORAL, Sanny tells me Watanabe returned to Second Life recently, since he had first explored the platform almost a decade ago:
Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Jasmine Albright’s photostream is filled with stunning portraits, some rendered in 3D modeling software and others beautifully crafted images from Second Life. Luckily, she labels them. I love how you can see the lush velvety texture of the flowers and how the light on her face seems to make it glow.
More stunning avatar pictures ahead.
Core, the Unreal-based, user-generated game development platform from startup Manticore (think Fortnite meets ROBLOX) just announced a pretty uniquely generous reward program for select user creators — build a game that a lot of other Core users play, and get a lot of direct cash payments:
We designed the Creator Payouts Pilot Program around one simple concept: the more people play your game, the more you should get paid.
Each calendar month, creators in the program can receive $3 per average daily player. This will be calculated by taking the daily number of unique users who log into your games and averaging them across that month.
This means that if you have 500 unique users log into your games every day (they do not need to be the same players) you could receive $1,500 after the end of the month. If you average 1,000 users, you could receive $3,000. If you average 10,000 … you get the idea.
Just as notable to me: Creators of Core games retain the underlying rights to the games they make. For instance, a creator could then publish a version of their Core game on Steam:
"Creators retain any original IP rights they have in their creations and they grant other users and Manticore a right to use, modify, adapt, or repurpose their shared creations in Core," Arash Nia, Chief Product Officer at Manticore Games, tells me. "Core games can’t be exported and put on other platforms, but creators can publish versions based on their Core game IPs in other places."
But is there a maximum payout? What if a Creator manages to attract 100,000 monthly players, for example — do they really get paid $300,000?
Yes, says Nia: