- Turn An Avatar Image Into A "Photo" Of Their RL Twin Via AI-Driven ArtBreeder
- Listen: Inside The Infamous Second Life Episode From The Office — And The Disastrous "Dwight Schrute Echo Chamber" That Followed
- MultiBrush Turns Tilt Brush Creativity Into A Social VR Experience
- Will Real Celebrities Expand Their Brand With AI-Based Clones Like This?
- New Philip Rosedale Simulation Suggests Limits Of UBI On Rich/Poor Divide
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The dapper AF avatar on your left belongs to TheVirtualGent on Reddit; the "photo" on your right is what he might look like in real life — a process made possible via Artbreeder, which uses Generative Adversarial Networks to create "children" of an original image along user-selected parameters.
This particular "photo" was created by a Redditor called Ugleh, who gave me the basic how-to of how they made it:
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
I just discovered Jacques Valentine’s self-named blog and really love the fresh and avant-garde style that he creates. His pictures are great, too. Jacques approaches androgynous fashion in the best possible way, insisting that people can wear anything and still be a “boys to the bone.” Lookbook #473. For example, the dress and the collar are not even by the same creator, but doesn’t look like it was made that way.
- Dress: Spectacledchic – ophelia dress
- Collar: Insomniac Angel – Lolita detachable collar
- Hat: BOYS TO THE BONE – Punkare beret
- Socks: Versov – Comfov socks
- Shoes: Semller – Thumper boots
The next outfit is great streetwear.
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Office Ladies is a podcast from Jenna Fischer and Angela Kinsey recounting their behind-the-scenes memories as ensemble stars in the beloved TV series, and their latest episode (stream above) delves into the "Local Ad" episode from 2007 — or as New World Notes readers might refer to it, "the one with Second Life". (Starting at around 9:24, but of course listen to the whole thing.)
From my own behind-the-scenes memory, I recall that the show's writers called Linden Lab for fact-checking purposes — which is probably why they wrote Dwight basically reciting the company's official messaging at the time: "Second Life is not a game. It's a multi-user virtual environment, it doesn't have points or scores, it doesn't have winners or losers."
But as it turns out, the Office team worked even deeper with Linden Lab on the episode beyond just the writing:
Fischer reached out to producer Kent Zbornak (aka Kent-a-pedia) for the details. "Kent reached out to the developers of Second Life, Clear Inc., and Linden Labs, and we entered into a license agreement with them," Fischer explained. "They ended up creating all of the avatars and animation for us. Kent had to send pictures of John and Rainn over to those guys, and they drew out little avatars of them based on Jason and Greg's direction. And that's how they made it."
Fans of Second Life were likely pumped to see the virtual world appear on the show, but Second Life employees were thrilled as well.
"We got a letter, Angela, from Cyn Skyberg," Fischer said. "And listen to this: 'I worked at Second Life when this episode came out and we were so excited. I was the head of customer service at the time and I got all our team together virtually to watch the episode. Second Life was and is a crazy place and so much really nutzo stuff happened in there. This was a big highlight for all of us.'"
More from Mashable, which thoughtfully extracted the podcasts's Second Life bits here.
I don't know if The Office team knows this, but the episode went on to help crystallize a major conflict within Linden Lab itself, which at the time was pushing for an IPO — and as part of that effort, was trying to re-frame Second Life as not being a game, but as a development platform. Even though roughly 95% of the userbase play it as an Adult-rated Sims/Minecraft-type sandbox construction game. (Something I wish Jenna Fischer had been told, seeing as she's a fan of The Sims.)
So as Linden Lab suggested how Dwight should describe Second Life, the company itself was spending millions and millions to try and make Second Life actually resemble Dwight's vision — which led, a few years later, to a massive layoff in the company. It was, as I wrote back then in 2010, a result of "The Dwight Schrute Echo Chamber":
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Terr Jedda’s photostream is so much fun. She has a naturalistic style I love. Haven’t we all felt like her in this picture?
More natural scenes of avatar life after the cut.
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A scant few weeks after I worried that Google's open sourcing of its excellent Tilt Brush VR app would lead the codebase to die the death that open source projects often do, I'm happy to say I was totally wrong: VR startup Rendever quickly created a multi-user version dubbed MultiBrush (available for Quest here), and it's already attracted a decent-sized community around it and other open source spinoffs of Tilt Brush:
"[We] have created one big community on Discord [via @IcosaGallery] with most people who are working on the open source TiltBrush part of it, and a main fork at the moment of Open Brush," VR artist Rosie Summer tells me. "We are all talking and collabing. Did a lot of play testing for the MultiBrush fork via the Discord. It’s a real exciting hub, and some funding doors have also opened to us too."
Rosie, as you will remember, is a master of solo TiltBrush art, and loves the experience in this new multi-user spinoff:
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
The pictures by Flickr artist Tiago that I featured last week, especially the one above, sparked some discussion of whether they were taken in Second Life. or in real life. Can you guess?
Click below to find out — and find out how Tiago creates images like this:
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Emphasizing that his upcoming departure from Linden Lab "has nothing at all to do with the change in ownership of the Lab" (the long-running startup was recently sold to the Waterford Group holding company), the veteran technologist Scott Lawrence, known by tens of thousands of SL users by his avatar name, "Oz Linden", just posted a retirement notice to the Second Life user community:
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What you're watching above is a video from social media influencer Taryn Southern, except not quite: It's a "clone" of Ms. Southern, created via an AI platform called HourOne.
"We take a small sample of video footage (ideally captured in a studio, as we did with Taryn), and use our proprietary AI algorithms and generative adversarial networks, to generate an exact digital replica of that person," explains Natalie Monbiot, Head of Business at HourOne. "We can then program the digital twin by way of text or voice inputs, to generate new content delivered in an entirely lifelike way. Uniquely, we don’t do any stitching with our characters – they are fully generated, in the cloud, to deliver with flexible and natural facial expressions — and since the videos don’t need to be ‘handled’ the potential to scale is enormous."
Monbiot estimates it's possible to save 95% of production costs on future videos, using clones this — since after all, once Taryn's clone is created, a real life studio, camera crew, make-up, lighting, etc. are no longer required. To be sure, there's a certain dead-eye loss of humanity in the transition from biological Taryn to digital Taryn, as you may notice from the video. But Monbiot says HourOne's AI clones will become more lifelike and expressive in future iterations:
"Today we specialize in face-to-camera video with nuanced and natural facial expression and head motion," as she puts it. "You will certainly see bigger ranges of movement and emotion in the coming months."
From the point of view of well-known online personalities like Taryn Southern, not to mention major pop stars, film celebrities, and beyond, this opens up the possibility of their AI clones continuing to perform, endorse products, make press appearances, and beyond, even while their organic selves are sleeping, or on vacation.
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
ByteDreams Slade is a blogger at Style Is a Choice who shoots such dramatic photos they are worthy to stand on their own as art. In Style #172, she shows how beautifully a true artist can display the beauty of darker skin with light and shadow. This picture made me think of the Vogue Challenge last year after Anna Wintour apologized for lack of Black representation. In 127 years, only one Black photographer had shot a cover – and only because Beyoncé insisted on it. Their record of featuring Black women on the cover is equally dismal. I was reminded of their failings again last month after they chose a poor picture for Kamala Harris.
Her black and white photos can be so dramatic:


