Here's a really interesting editorial video from veteran Second Life advocate Luca, arguing that Linden Lab and the user community are sitting on a goldmine: Nearly 20 years of 3D content, much of which could be exported and licensed for use in other platforms. "There's no way," as Luca puts it, "for any company on Earth right now to be able to match Second Life's existing diversity of assets."
This idea, as you might imagine, has some hurdles to overcome. For instance: Wouldn't optimizing and wiring up an SL avatar be really time consuming and difficult? And maybe even impossible for the top mesh bodies — most of which are very poorly optimized?
Luca think it's possible:








