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Wagner James Au / New World Notes

Author, strategist, virtual world reporter

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  • Welcome to New World Notes’ 2006-2025 Archive!
  • Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
  • Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
  • Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
  • Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!

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  • Stars Reach: Why Raph Koster’s Upcoming Sandbox MMO is Already a Wonder-Full Escape from the Internet’s Gen AI Slop (Guest Post)

    May 8, 2025

    Matt Daly Stars Reach MMO early review

    Above: Daly in Stars Reach

    Matt Daly's early first-person explorations of Star's Reach, the sandbox MMO from Raph Koster and his company Playable Worlds, have been so intriguing (as featured here last week), I asked him to expand them in this guest post! – WJA

    The whole reason many of us work in Games and Virtual Worlds is because of early experiences with wonder. 

    I grew up deep in the Quake 2 modder community (Loki’s Minions whereya at). As newly minted teens, my childhood BFF and I weren’t hanging at the mall as much as leading guilds, going to war, and fletching arrows or whatever in Telnet MUDS and M59. 

    Considering we had just been literally playing in literal sandboxes only a few years before (as literal children), this came quite naturally to us.

    We didn’t need or care about revenue models or acquisition funnels. All of that sterile product science would come later in our careers and begin to hide some of the original wonder. But, spoiler: hyper-efficiency, liquid content and AI are creating an allergic reaction amongst player communities that’s bringing wonder back, baby (you won’t believe what happens next! 😲) 

    Image1 copyWhen Ultima Online launched in 1997, while we worked on haranguing my dad into buying us a 56k connection, BFF and I would sit at my kitchen table and pore over the cloth map of Brittania (right) that came with the UO guidebook. Our master plan (when we had proper internet and could actually play the game) was to overthrow the isle of Magincia, based only on a couple paragraphs about animal taming (which included dragons). Obviously we inevitably hit the reality of constraints that would prevent two children from taking over an entire island in a game millions would play.

    The wonder, however, remained. It's followed me almost 30 years later to a pre-alpha MMO called Stars Reach, where I found a team and community who are leaning into the sloppy, undeniably human imperfection of an actual literal sandbox in search of their wonder. 

    Let’s dive in:

    (more…)

  • Cajsa’s Choices: Hilarious Retirement Home Group Photos By French SLers

    May 8, 2025

    les beaufs à la maison de retraite

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Mathilde De Cyriac shared this great group shot “les beaufs à la maison de retraite” (The Rednecks at the Retirement Home). I love these collaborations because it is so much fun to see how people looking at what is essentially the same thing come away with such different versions. It’s a useful reminder that we don’t all see the world in the same way and may often describe what we see very differently. 

    For more versions of this group, click here:

    (more…)

  • Linden Lab’s Creator Partnership Program Part of Company’s Daring New Pivot to Grow Second Life With SL’s User Community — Here’s How

    May 7, 2025

    Originally published on my Patreon

    Within a day of Second Life’s new Creator Partnership Program being announced, over 300 people signed up with proposals (as the description goes) “to co-create content and experiences that delight both new and existing residents”. It's the brainchild of Marketing VP Brett Linden and Steeltoe Linden, Manager of Product & UX Design, and Brett tells me the program “represents a major pivot in how the company collaborates with the SL community”.

    “Honestly, it really came out of a conversation that we had with Brad,” he explains to me in a Zoom call last Friday, “and I think that we have just recognized it's long overdue… there's a desire, I think, from the community, to try to find ways to work with us.”  

    Among the first fruits of that effort that SLers probably noticed is the Avatar Welcome Pack (pictured above), featuring high quality mesh heads, bodies, and clothing from some of the community’s top fashion brands.

    My own immediate reaction there, I’ll admit, was skepticism: Not only do ultra-realistic human avatars come with a number of negatives (as I explain here), how will new users even be able to figure out how to put them on?

    That challenge, it turns out, has been fixed. After the call, Steeltoe shared a screenshot of the simplified user interface he helped create. It's the one that new users signing up via Project Zero streaming will see, to easily choose their first look from this Welcome Pack:

    (more…)

  • Gacha Back: Second Life Re-Allows Gambling-ish Mechanic After Four Year Ban & Change in “Regulatory Climate” — But Why Now?

    May 7, 2025

    Second Life Gacha regulation law

    Gachas, a vending machine game of chance to win valuable virtual goods, were banned by Linden Lab from Second Life in 2021 "due to a changing regulatory climate", but now, apparently, the winds of change have brought gachas back:

    The decision to prohibit Gacha in 2021 was following regulatory guidelines emerging globally at the time.  We have continued to evaluate what steps we can take to support creative freedom while also ensuring compliance with evolving legal frameworks, which led to the recent changes announced in 2024.

    Since then, the regulatory landscape surrounding Gacha systems has further shifted to the point where Gacha can be confidently reintroduced under current prevailing guidance.

    No specifics on how that "landscape" has changed — and Linden Lab won't comment on the record, when I asked — but I'm looking for recent court rulings in pending litigation against other companies with similar online gambling / loot box cases that might have had something do with it.  For instance, maybe a recent ruling in Antar v. BetMGM had something to do with it:

    (more…)

  • Cajsa’s Choices: This Great Flickr Group Dedicated to Photographing Buddha Garden, an Amazing Second Life Sim

    May 7, 2025

    Through your Soul // BUDDHA GARDEN PHOTO CONTEST 2025


    //embedr.flickr.com/assets/client-code.js

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Tiger Studio Landscapes is the official Flickr group for Buddha Garden, a sim I visited yesterday after seeing Stina McGillivary’s pictures. There are so many fantastic pictures in this group, I was spoiled for choice. “Through Your Soul” from Emo Biedermann is special, though.

    It made me think of the ending of “Planet of the Apes” even though I don’t think she will be screaming, “You maniacs, you finally did it.” Sea levels are rising and it need not be the kind of epic disaster in the movie, but I do wonder why the Buddha has been toppled and deep in the water. There’s a story I want to know. 

    For more great pictures of and teleport link to Buddha Garden, click here:

    (more…)

  • Sannyのおすすめバーチャルワールドニュース : 2025年4月 Sanny Reports For Virtual Japan

    May 7, 2025

    6a00d8341bf74053ef02b75197f9d9200c

    Sanny Yoshikawa が、New World Notesのなかから、毎月おすすめのバーチャルワールドニュースを日本語で紹介します

    Sanny Yoshikawa covers the monthly virtual world highlights from New World Notes for virtual Japan.

     

     

    (more…)

  • Ex-Meta Director Helps Confirm What Went Wrong With Horizon Worlds: “No One Loved the Product”

    May 6, 2025

    Horizon Worlds Meta post mortem

    Ex-Meta Director Helps Confirm What Went Wrong With Horizon Worlds: "No One Loved the Product":

    As I wrote back in March, a former Meta developer speaking on condition of anonymity described a workforce for Horizon who were mostly disinterested in virtual worlds or even VR.

    Kelly Stonelake, speaking on the record with me, is able to shed more light on what went wrong with Horizon Worlds — once touted as Meta’s early entry into the Metaverse, which the company even promoted with a Super Bowl commercial. 

    Read the rest on my Patreon.

  • Going to Augmented World Expo in Long Beach Next Month? Use This Discount Code & Meet Me There!

    May 6, 2025

    Awe usa xr june 10 discount code

    I'm once again signing books at Augmented World Expo in Long Beach next month (June 10-12), and am excited to say that's where I'm also introducing a new 2025 edition of the afterword. Hope to you see there!

    If you are interested in coming, here's a special 10% off discount code: 

    Enter SPKR25D during sign-up. Save money on entrance fees for more fish tacos.

    And let me know in Comments if you're coming!

  • VRChat Working on In-Platform Creator Economy for Custom Avatars

    May 6, 2025

    VRChat lackofbindings avatar

    A sharped-eyed Redditor recently noticed VRChat's tab for “Granted Avatars” had been changed to “Purchased Avatars”. Which, yes, means VRChat the company is actively working on an in-platform creator economy for avatars (I can confirm after talking with insiders). That the user interface has been changed suggests it's coming soon (i.e. this quarter or next), but I haven't been able to get a specific launch date.

    In any case, this does mean talented VRChat avatar creators like "lackofbindings" (who created the avatar above) will soon-ish be able to sell their works on the platform, instead of doing so on Gumroad and other third party sites.

    Speaking of VRChat, Wired has finally a huge feature on the virtual world's burgeoning rave dance club seen, something that's fascinated me for years. Excerpt:

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  • Cajsa’s Choices: Delightful SL Travel Photos from Stina McGillivary

    May 6, 2025

    Moonlight Blossom


    //embedr.flickr.com/assets/client-code.js

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Stina McGillivary has a knack for spotting the unique and unusual on her Second Life journeys. I mean do all visitors to Buddha Garden notice this little mouse when the totality of the sim is so overwhelming? A lot of people who go sightseeing, here in SL or in RL, walk through the sites, making sure to look at everything. A few people, however, are less concerned with looking at everything and are interested in a more intense kind of seeing. She sees both the macro and the micro. She beholds the sim. 

    This is a fantastic capture. It’s adorably cute, but it’s also really quite beautiful. I love how she gets the spokes of the umbrella to perfectly align with the tree behind it along the right side where the moon shines down. The way the tree and umbrella come together is sort of magical. I just love everything about this picture. p.s even looking for the mouse, I could not see or behold it. 

    For more of Stina’s fabulous travel shots, click here:

    (more…)

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