Wagner James Au / New World Notes

Author, strategist, virtual world reporter

Contact me!

Bio / CV

My Patreon Supporters

Hypnotic Romance, an SL sim with secluded spaces for couples. Click here to teleport.

“TV POWWW!” by Tom Boellstorff & Braxton Soderman. Read about the first televised videogame here.

The Fitting Room: Try out new SL fits in a secure, private space. Click here to teleport.

  • 1302. Cafe Flow ☕

    //embedr.flickr.com/assets/client-code.js
    //embedr.flickr.com/assets/client-code.js

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Tomomi Homewood is my favorite kind of fashion blogger. She wears clothes. She is a microblogger and does not provide links in her Flickr descriptions, but the sheer joy of seeing clothing instead of lingerie  is worth the extra effort of looking for SLURLs and links. It’s March which means it’s The Arcade month. That’s where you will find these overalls. 

    [SHIFUKU] Overall look – – – – @The ARCADE

    – Overalls Set BOM only / Legacy RARE

    – Shoulder Jacket no rig / Legacy

    – Tank top / Legacy

    – Overalls / Legacy

    [To take the A Train to The Arcade, click here]

    For a sweet treat, click here:

    (more…)

  • A key question I tangle with in my upcoming book is what I call the Metaverse Age Cliff. It's very impressive that a metaverse platform like Roblox has 250 million+ active users, but will those users go away when they're no longer impressionable pre-teens and teens, in search of platforms with better graphics and functionality?

    Frontlines, a new game experience on Roblox, is a pretty impressive answer to that question. Watch:

    Yes, this is on Roblox. I played it last night. It's on par in terms of graphics quality and gameplay with just about any FPS on Steam. And it was made on Roblox. Play here.

    "Took millions of iterations and over 4-5 years of work to get it to where it is right now," lead developer Clarence Maximillian tells me. But he and his team did so through a "combination of perseverance, focus, and obsession."

    But why do this on Roblox, when a game like this is usually published to Steam?

    "It’s mainly about reach. You can get your game in the hands of millions of people with 0 marketing. This especially great for developers who may not have the largest resources and need a place to start. And for those who have resources, it’s also a cost effective way to get your game out there."

    (more…)

  • SLLR.01

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Meet SLLR, the Sad, Lonely, Little Robot. This is Chiara Baroni’s project featuring a little robot and its adventures in Second Life. You can find the pictures in her SLLR album. Her description begins the story: 

    It had been weeks since The Wind. Three weeks, six days, 15 hours and 38 minutes, to be exact. The gust of radiation and toxins swept by in less than a second. But it disintegrated every single living thing. Instantly.

    The robot, designed to serve the humans in various analytical, physical and strategic capacities, just sat there. For those weeks, days and hours. Waiting for, some sort of, instruction, or, command. Some sign of life. Or, purpose.

    But even the crudely sentient program within him, could figure out—eventually—none of that was going to happen. He powered up his servos, and crept out from the makeshift elevated bunker, to scan the landscape. “Nothing.” . . . He thought to himself.

    For more of the robot’s story, click here:

    (more…)

  • ChatGPT explained Hilary MasonHilary Mason, formerly Chief Scientist for Bitly and GM of Machine Learning at Cloudera, recently wrote this fun and incredibly effective explanation for ChatGPT that I highly recommend sharing with, well, everyone:

    How does ChatGPT work, really?

    It can feel like a wizard behind a curtain, or like a drunk friend, but ChatGPT is just… math.

    Let’s talk about how to think about Large Language Models (LLMs) like ChatGPT so you can understand what to expect from them and better imagine what you might actually use them for.

    A language model is a compressed representation of the patterns in language, trained on all of the language on the internet, and some books.

    That’s it.

    The model is trained by taking a very large data set — in this case, text from sites like Reddit (including any problematic content🤮) and Wikipedia, and books from Project Gutenberg — extracting tokens, which are essentially the words in the sentences, and then computing the relationships in the patterns of how those words are used. That representation can then be used to generate patterns that look like the patterns it's seen before.

    If I sing the words 🎶Haaappy biiiirthdayyy to ____🎶, most English speakers know that the next word is likely to be “you.” It might be other words like “me,” or “them,” but it’s very unlikely to be words like “allocative” or “pudding.” (No shade to pudding. I wish pudding the happiest of birthdays.)

    You weren’t born knowing the birthday song; you know the next likely words in the song because you’ve heard it sung lots of times. That’s basically what’s happening under the hood with a language model.

    This is why a language model can generate coherent sentences without understanding the things it writes about. It's why it hallucinates (another technical term!) plausible-sounding information but doesn't have any idea what's factual. Inevitably, “it’s gonna lie.” The model understands syntax, not semantics.

    When you ask ChatGPT a question, you get a response that fits the patterns of the probability distribution of language that the model has seen before. It does not reflect knowledge, facts, or insights.

    And to make this even more fun, in that compression of language patterns, we also magnify the bias in the underlying language. This is how we end up with models that are even more problematic than what you find on the web. ChatGPT specifically does use human-corrected judgements to reduce the worst of this behavior, but those efforts are far from foolproof, and the model still reflects the biases of the humans doing the correcting.

    Finally, because of the way these models are designed, they are at best, a representation of the average language used on the internet. By design, ChatGPT aspires to be the most mediocre web content you can imagine.

    With all of that said, these language models are tremendously useful. They can take minimal inputs and make coherent text for us! They can help us draft, or translate, or change our writing style, or trigger new ideas. And they’ll be completely ✨transformative✨.

    Emphasis mine, because good god, it needs emphasizing now. I keep reading stories about ChatGPT passing a medical license exam, or being a person's therapist, or literally terrifying a New York Times reporter, when there's really nothing all that dramatic actually going on behind the scenes.

    The problem, as I put it to Hilary, seems to be one of perception. OpenAI the organization is not really explaining what ChatGPT does, so when it generates impressive answers, people really believe it's super smart and even sentient.

    (more…)

  • . The Phoenix .

    //embedr.flickr.com/assets/client-code.js

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Mavis Tinúviel’s “The Phoenix” is a great example of how she puts as much effort into her background setting as she does into styling the avatar. I love the fiery strands hanging down in this picture that seems ablaze with heat.

    Years ago, a former SL resident used to criticize pictures, asking WTF? One of her peeves was pictures where the outfit and the background were the same color.

    Pictures like this show how wrong she was. Yes, contrast does make it easier to see details and sometimes complementary colors create a dynamic interplay, but this picture would not be so striking nor so powerful if the background were not as fiery as the subjects. 

    For more pictures with a similar style, click here:

    (more…)

  • Well this is an interesting reveal from Paradox Interactive (watch at 16:10): Life by You, a new life simulation game that's getting a full reveal later this month.  

    Project lead of Life by You is Rod Humble, the game industry veteran who was once CEO of Linden Lab, and before that, was VP at Electronic Arts, where he worked on The Sims franchise (among many other tiles). From the brief glimpses we get from the teaser, Life by You looks like a cross between Second Life and The Sims, with some suburban sim living gameplay, but also quite a lot of user creativity enabled:

    (more…)

  • SL transactions sim fees lowered

    Linden Lab just announced a new pricing deal that's great if you're a landowner, but something of a hard pill if you transact in Linden Dollars quite a bit:

    In recognition of our upcoming 20th anniversary, we are making additional changes to land ownership to enable Second Life communities – great and small: Dropping the monthly price of Full Regions by $20 for our 20th anniversary – effective immediately, Full Regions are now $209/mo.

    [We're also a]ccepting Linden Dollars for land payments – a convenient new option for Premium Plus members. If you are a creator earning L$ inworld, you now won’t have to sell on the LindeX to pay for your region!

    … We decided to absorb many of the costs and distribute some by making a change to Linden Dollar buy and sell fees. Effective today, we are changing LindeX fees as follows: Increasing the buy fee to 10% with a minimum fee of $1.49 and a maximum fee of $14.99USD per transaction Increasing the sell fee to 5%.

    Emphasis mine on the key point: This is yet another nudge to get SL users to sign up for a Premium Plus, as the company slowly moves the Second Life economy away from virtual land as the company's key revenue source, toward monthly subscriptions and transaction fees.

    Unsurprisingly (as this Reddit thread attests), some people who don't own SL land are pretty pissed:

     

    (more…)

  • Eripom Moonwall action Flickr SL

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Eripom Moonwall is a weapons manufacturer which would make her a bad guy in real life, but in Second Life, nah. She’s one of the good guys and not just because I love her dynamic action-filled photos that seem like stills from a movie. That’s just the whipped cream and cherry on top of the Eripom sundae. She also led the development of Mitsumi Town as reported here and Rieri, a town on her own store sim as reported here.

    Moonwall makes movies and pictures with her friends and is always highlighting and amplifying the work of other people. In other words, a generous and open-hearted resident. I also like that most of the time, the protagonists are, women with guns, to be sure, but there is a feminist element to her action shots. 

    For more action shots, click here:

    (more…)

  • Crystal Frost SL Unity viewer

    Above: Current version of Chat/IM user interface on Crystal Frost

    Many SLers are excited about Berry Bunny's Crystal Frost, the Second Life-on-Unity project, because of graphics enhancements like physics- enabled water. In Comments, veteran metaverse developer Gwyneth Llewelyn notes how this will also enable the community to improve the user interface:

    By pushing the rendering part out of Linden Lab's code, Bunny is also able to tackle the interface part of it — and work on both as separate projects, something which currently cannot be done in the existing codebase.

    It'll be interesting to see what her approach will be. Unity, of course, can also handle all the interface bits — but then it's just really replacing one source of trouble with another.

    We'll see if Bunny realizes that, and places the UI completely outside the viewer, running separately from it — possibly on a platform-neutral framework which strong support which can easily be expanded with the kind of tools that SL needs: its strong and solid inventory support (I mean, what kind of virtual world platform out there expects users to have hundreds of thousands of items in their inventory, with a complex permission systems on top of each and every one, multiplied by the million active users that SL still has?) but with terminally flawed UI.

    The way groups, chats, objects and land management is closely tied together (with the permission system and the group roles!) — making Linden Lab opt to develop everything from scratch and giving us just the bare minimum (chat looks and feels like IRC from the late 1990s at best — I mean, we don't even get emojis and/or bold/italic!).

    I actually think improving the UI/UX is even more important than updating the graphics, at least in terms of having any chance at growing SL's user base.

    As for the launch of Crystal Frost last weekend, the viewer's Patreon now has over 40 members, and their reaction with the first Alpha is pretty positive, Berry tells me:

    "People are amazed, but their expectations have also been pretty well tempered by my being transparent and communicating what to expect… a severe bug has been found but it's already been isolated and will be fixed by the next release." They're planning that release for March 17. 

    As for Gwyn's thoughts on the UI, Berry's also replied in Comments, with some hints around how Crystal Frost might work as a mobile/tablet app:

    (more…)