Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: ROBLOX
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If you missed the recent whirlwind of Roblox announcements, they read like the company's concerted attempt to the cross (in a single leap!) the Metaverse Age Cliff, that point in the lifecycle of a platform where usage tends to drop sharply as the user base reaches adulthood: Coming later this year in early release, Roblox…
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You probably saw today's downbeat reports of Roblox's stock after the company announced its last quarter earnings: Shares of Roblox closed down more than 21% Wednesday after the company reported second-quarter results that missed analysts’ expectations on top and bottom lines. The revenue figure is what Roblox calls bookings, a category that includes sales recognized…
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Commenting on Meta putting the new Quest/Roblox integration as a key to its metaverse strategy, VR expert "SkarredGhost" believes it was a rush job: Yeah, it's clear that Meta is betting a lot on Roblox. I tried today Roblox on Quest and it is so full of visible bugs that it is clear that it…
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Nice upcoming integration for Roblox users who also happen to own a Meta Quest: Roblox, one of the largest 3D immersive platforms, will soon be available on Meta Quest, the leading VR headset. Roblox on Meta Quest is available for any user 13 and older. This opens up another opportunity for developers to create and…
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Above: Frontlines' Daily Active User rate via RoMonitor Stats Last week I described Frontlines, a Roblox game experience with newly updated AAA-level graphics and gameplay, as an amazing breakthrough in metaverse platform technology; I even said it showed how Roblox could be a competitor against Steam itself. That's still true, but here's a somewhat important…
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A key question I tangle with in my upcoming book is what I call the Metaverse Age Cliff. It's very impressive that a metaverse platform like Roblox has 250 million+ active users, but will those users go away when they're no longer impressionable pre-teens and teens, in search of platforms with better graphics and functionality?…
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With news that Microsoft is shutting down its VR metaverse platform AltspaceVR, along with widespread layoffs across most of the major tech companies, you might assume the Metaverse as an industry is also feeling the string. Not so much. On a quick tally of leading metaverse platforms in terms of active users, along with promising…
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First the news, then my commentary: On the Creator Hub: Roblox is officially completing its rollout of the Creator Hub, a new hub that gives developers more tools and centralizes things like documentation and a developer forum into one place. Making the information easier to find seems like it could be quite helpful for developers, and…
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When I blogged about J.P. Morgan investing in Linden Lab payments spinoff Tilia last week, I missed this point from Forbes columnist and longtime Metaverse expert Charlie Fink: Tilia is easy for developers to implement, and it’s simple and convenient for their customers to use. Transactions are instant and cost pennies, some of which go…
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Today's quick metaverse platform stat shot from Nasdaq on Roblox: At the end of the second quarter of 2022, Roblox had 52.2 million Daily Active Users (DAUs) globally, which, however, declined from 54.1 million reported at the end of first-quarter 2022… Roblox is suffering from a reduced engagement level. In second-quarter 2022, hours engaged declined…