Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: Research and academia
-
Now available in the Virtual Worlds Museum Books & Case Studies section: A downloadable copy of Richard Bartle's Designing Virtual Worlds, a milestone book in the history of the technology; first published in 2003, its influence can be seen in countless MMOs and open-ended virtual worlds, especially around player motivation types, likely beginning with World of…
-
This is a pretty important study from the University of Bath adding some academic weight to what we see in the marketplace: When it comes to virtual experiences, player emotion and agency (i.e. the ability to meaningfully interact in the world) is more important than graphical realism or immersion (field of view): Field of view…
-
Here’s a fascinating new report on avatars and gender from longtime game culture researcher Nick Yee, based on a survey of nearly 3,000 gamers. Nick’s topline takeaway is that 1 in 3 men prefer to play as female avatars, which is more than many might assume. Two other learnings stand out to me even more:…
-
Update, August 20: Click here to download Designing Virtual Worlds as a .PDF file. Designing Virtual Worlds is a milestone book in the history of the genre, relevant to basically anyone working in or thinking about online games/metaverses/MMOs/etc.; written by UK professor Richard Bartle in 2003, much or most of it is still relevant to…