Wagner James Au / New World Notes
Author, strategist, virtual world reporter

Making a Metaverse That Matters
Contact me — links below!
recent posts
- Warning: LLMs Able to De-Anonymize User Accounts on Reddit, Hacker News & Other “Pseudonymous” Platforms; Report Co-Author Expands, Advises
- Want to Go On-Together? A New Virtual World for Real Life Coworking
- All the World’s Avatars (1 Billion & Counting)
- Gamers Overwhelmingly Hate Gen AI in Games, Major Industry Report Finds — Here’s Why!
- Why Do Gamers Generally Prefer Fantasy Virtual Worlds Over Sci-Fi MMOs?
about
Category: Research and academia
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Now available in the Virtual Worlds Museum Books & Case Studies section: A downloadable copy of Richard Bartle's Designing Virtual Worlds, a milestone book in the history of the technology; first published in 2003, its influence can be seen in countless MMOs and open-ended virtual worlds, especially around player motivation types, likely beginning with World of…
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This is a pretty important study from the University of Bath adding some academic weight to what we see in the marketplace: When it comes to virtual experiences, player emotion and agency (i.e. the ability to meaningfully interact in the world) is more important than graphical realism or immersion (field of view): Field of view…
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Here’s a fascinating new report on avatars and gender from longtime game culture researcher Nick Yee, based on a survey of nearly 3,000 gamers. Nick’s topline takeaway is that 1 in 3 men prefer to play as female avatars, which is more than many might assume. Two other learnings stand out to me even more:…
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Update, August 20: Click here to download Designing Virtual Worlds as a .PDF file. Designing Virtual Worlds is a milestone book in the history of the genre, relevant to basically anyone working in or thinking about online games/metaverses/MMOs/etc.; written by UK professor Richard Bartle in 2003, much or most of it is still relevant to…