Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: Making the Metaverse
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Here's the latest talk from Linden Lab veteran Jim "Babbage" Purbrick, who applied what he learned from Second Life and other pioneering virtual worlds in his work for Eve Online and Meta, with the focus here on user safety, i.e. keeping annoyances from trolls and other bad actors in the virtual world down to a dull…
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I wrote out a definition of the Metaverse recently taken directly from Snow Crash citations — my futile attempt to address the slew of "No one knows what the Metaverse is or when it will exist!" media coverage. Now here's another abuse worth addressing that sets my avatar's teeth on edge, as recently seen in…
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As promised: company Town Hall for @Improbableio with m2 tech, same as we are using for otherside. All art placeholder. Everyone can speak in game. pic.twitter.com/FX5W9XBJrB — Herman Narula (@HermanNarula) May 12, 2022 https://platform.twitter.com/widgets.js I haven't really written about Improbable in a couple years, when the single-shard MMO infrastructure startup/developer was struggling with heavy losses.…
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While VRChat does not actually describe itself as a metaverse platform (yet?), it is by far the leading contender in that space. I feel like I've been writing about that little appreciated theme for at least the last couple years, but this new video from Quintin Smith (Wired, Edge, Eurogamer) of People Make Games makes…
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While I've written about how The Sandbox's blockchain-based metaverse platform has a small user base despite (because of?) NFT sales from major brands, Indiana University associate law professor João Marinotti recently made an equally salient point — you don't actually own the NFTs associated with The Sandbox: If The Sandbox “reasonably believes” you engaged in…
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Great comment from a reader based in Brazil, expanding on my point (and that of a fellow Brazilian) about the difficulty for metaverse content creators in the developing world to succeed, due to high costs of entry: It works the other way round too, the $ is very valuable and gets me a higher standard…
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While it may seem strange to believe — unless you're a longtime reader of this blog — all the wild forecasts and grand pronouncements about the Metaverse that you're reading now across the media have been made before, over a 15 years ago. (Maybe even wilder!) Back in 2006, I was part of a "Metaverse…
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Starting at around 53:55, here's my webinar on the Metaverse for last week's InnoVision conference from Canada, pretty much a ground level introduction to the topic covering:
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What's our evidence that Meta's Metaverse strategy is helplessly muddled? Well, there's Business Insider confirming what I reported, citing an insider last year. But even more evident is Meta trying to market its metaverse platform in the real world: Meta said Monday that its first physical retail space will open on May 9 in Burlingame,…
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"What can the Metaverse learn from Second Life?" is a good new story for UK publication Engineering & Technology from freelancer Hilary Lamb, delving into the lessons that new metaverse platforms could learn from Second Life. For instance, technical debt: ‘Second Life’ is notoriously clumsy, with lag and lumpy framerates that put something of a…