Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: Linden Lab News & Analysis
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Linden Lab has a new job opening that's been up on the website for at least the last several weeks: Senior Product Manager at Linden Lab We’re looking for a Senior Product Manager (remote) to elevate multiple facets of our Second Life product. This person would also enable growth and scale by shipping features that…
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While the coming of physically-based rendering in Second Life (think reflective surfaces) is causing much buzz among SL's creative community, some well-known metaverse content creators are pushing for Linden Lab to improve the virtual world in another key area: Terrain textures. "The textures are blurry and flat on their own," as veteran 3D artist Max…
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Above: Patch Linden (speaking) with some of the Bonnie Bots dev team (photo courtesy Bonnie Belle) Most everyone involved with Second Life has been avidly talking for days about BonnieBots, a new website tracking genuine Second Life activity, with many SLers enthusing over the depth and value of this data, and others alleging rampant…
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Whoever Linden Lab hires to fix its first-time user experience, they may want to take a look at what New World Notes readers recommend: Optimize the first-time orientation for low-end computers. Ideally it should look halfway decent on even a PC/Mac laptop with no 3D card. More from Yves Firlan: Update the default settings so…
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Here's an ideal job offer for a UX designer/product manager who is up for the challenge of accomplishing a task that hasn't been solved in near 20 years*: Improving Second Life's first-time user experience so it drives retention. Tasks include: Overseeing, planning and execution of projects: production schedules, resourcing, and quality assurance against quantifiable goals.…
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When I blogged about J.P. Morgan investing in Linden Lab payments spinoff Tilia last week, I missed this point from Forbes columnist and longtime Metaverse expert Charlie Fink: Tilia is easy for developers to implement, and it’s simple and convenient for their customers to use. Transactions are instant and cost pennies, some of which go…
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What if after everything, Second Life is largely remembered in the business world as creating a payment processor for the metaverse platforms of tomorrow? Because that may become a thing: Tilia LLC, the all-in-one payments platform, today announced it has secured a strategic investment from J.P. Morgan Payments. Tilia’s solution, built for game, virtual world…
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Reflecting on the Wall Street Journal's podcast series on the rise and fall (and rise) of Second Life, along with my own chats with him for the upcoming book, Second Life's founding CTO Cory Ondrejka recently posted a thoughtful analysis on the topic in social media. With his permission, here it is in full, reflecting…
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As teased back in July, Linden Lab just announced an option to access Second Life on a web browser and mobile devices for people willing to pay: Second Life Premium Plus members already get many benefits that help them get the most out of Second Life…and now we’re partnering with SpeedLight to add even more value! The Speedlight…
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Here's the latest lesson for metaverse platforms: If you give your user base incredibly powerful content creation and scripting systems, some of them will create in-world products and services that become so popular with the user community, they'll effectively become integral to the virtual world.* That also means if these user creators were to suddenly…