Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
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about
Category: High Fidelity
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Hear ye, hear ye 🔊 spAAaAaAatial audio on Clubhouse! It's like surround sound, but w/ your own headphones. A more vibrant, human experience! Plus makes it much easier to tell who's talking. thanks to @juberti for this one 👏 rolling out now on iOS, Android coming soon! pic.twitter.com/Zit6F9ijRK — Clubhouse (@Clubhouse) August 29, 2021 https://platform.twitter.com/widgets.js…
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Update, July 2: Bumped up for viewing during the long holiday! Discuss in Comments below, and I'll nudge Adam and Philip to participate if they have time. Appearing in his original Philip Linden avatar with a notably sparkly upgrade, here's a lightly edited cut of my fireside chat with Philip Rosedale and Adam Frisby on "The…
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Click here to RSVP for a literal fireside chat with Philip Rosedale and Adam Frisby tomorrow at Noon PT inside Breakroom from Sinespace (a proud sponsoring partner to this blog), which I am thrilled to moderate. (And yes, that's Philip's classic SL avatar, updated for today with a glittering codpiece.) Event info: Since its inception…
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As VentureBeat just reported, NWN media partner Sine Wave has teamed up with Philip Rosedale to bring High Fidelity's 3D spatial audio to Breakroom, its browser-based platform for virtual world events and remote teams, and it's a metaverse reunion of sorts: The deal is a convergence of pioneers who have made their mark on the…
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Earphones on to hear a whole new way of experiencing Minecraft — integrated with High Fidelity's 3D audio API. This not only makes it possible to talk with players around you on the same Minecraft server, but also experience the world itself in immersive audio, so when Creepers are groaning behind you, it will sound…
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Skittish, Andy Baio's upcoming "playful virtual space for online events" (go here to register for early access) recently added High Fidelity's 3D spatial audio to the platform, so naturally, I had to get a hands-on (ears-on?) demo from Andy — watch above, but maybe turn the sound down a bit due to my overly booming…
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Two related events to set your schedule for tomorrow via High Fidelity's e-mail list: [Discussing 3D audio with] High Fidelity's CEO Philip Rosedale, Brianna Wu, Jane McGonigal, Dean Takahashi, Nicole Lazzaro, James Powell, and others in the gaming industry.. We'll be live in Clubhouse from 12-1p Pacific, and then head over to High Fidelity's Spatial Audio demo space…
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Pictured: Chatting in New York's Guggenheim art gallery via Google Street View & High Fidelity Want to instantly teleport anywhere in the world to chat with friends or friendly strangers? Of course you would. And now you can: [High Fidelity has] released a whole host of sample applications that we built during a week-long internal…
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High Fidelity just launched the Alpha program for its API to deliver 3D spatial real time audio to many people in the same virtual space, with an SDK for Unity and iOS coming soon. (Speaking of which, the company's hiring an iOS developer.) The roadmap is pretty exciting:
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I mentioned just yesterday that Philip Rosedale and his team at High Fidelity were working on improving the live music experience using their 3D spatial audio-based virtual world, but at the time, I didn't know they'd be going so big. As in: How about creating the audience experience for a live concert at this year's…