Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
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Category: DEMOGRAPHICS
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Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
Originally posted on my Patreon Courtesy my metaverse pal Neil Barbour, research analyst with S&P Global Market Intelligence, here's some pretty interesting virtual world user data infographics, based on a survey that the top intelligence firm recently conducted. Over 4000 consumers participated. And while the overall sample was demographically diverse, Neil notes, "respondents were heavily…
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Update, 10/23: Woke up realizing this: If VRChat's reported 10 million monthly active users are about 2.5 million people from Japan, which has a total population about 124 million… about 2 percent of the Japanese are VRChat users. Last I checked in August, Japan-based traffic to VRChat's website was second only to the US, and…
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I recently got a Pro account to SimilarWeb, one of the best (or least worst) web analytics firms, and almost immediately came across this surprising data point above: Traffic to Second Life's website is significantly larger than than to IMVU's site, with about 6.5 million visits last month versus 5 million, respectively. (SimilarWeb counts both…
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This report brought to you by the Virtual Worlds Museum, now creating digital hubs across many virtual worlds. Contact the Museum team here to get involved! It's been almost exactly a year since the launch of Resonite, the free-to-play virtual world/metaverse platform that was spun out from a prior project (read about its history here)…
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Primfeed, the new social media service for Second Life users — positioned as an alternative to Flickr after SLers on the photo sharing site experienced a wave of penalties and bannings — basically just launched last June. Since then, it's seen pretty amazing growth in its first two months. By July, according to SimilarWeb, it reached nearly…
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Above: Star Galaxy, the MMO with a passionate if niche following Nick Yee of game research firm Quantic Foundry has a fascinating new blog post which helps answer a mystery that’s been bothering me for roughly 15 years: Why do we rarely see any science fiction-themed MMO/multiplayer game become a mass market hit? It’s true:…
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Longtime virtual world analyst Nic Mitham just updated his new Metaverse Universe charts, referencing some of my New World Notes posts and other sources, with an emphasis on monthly active users in the leading immersive platforms. Above is just a sample of the platforms he's tracking. And while I might quibble with some of them,…
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Data via VRChat Status Last weekend VRChat hit what looks to be another all-time peak concurrency record for the platform, crossing over 55,000 users online at the same time (see above data from VRChat Status, a user-run concurrency tracker). Much of that record seems attributable to a VRChat-based furry conference promoted by VRChat the company.…
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Surprising stats from SimilarWeb, especially given recent Linden Lab reports that Second Life was enjoying a quarantine upsurge: This February, SecondLife.com earned 9.4 million visits, and in the five months prior to that, peaked at 12.7 million visits in December 2020, and averaged visits in the 11 million+ range in other months. In December 2018,…
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Interesting comment from Amanda Dallin, reflecting on SL's recently reported "pandemic boost": If the definition of a monthly active user has remained the same then the comparison to the peak in 2007 is valid. Actually there were likely more than 350,000 new registered users a month in 2007 when SL hit the peak of 1.1…