Today's episode of The Pulse from National Public Radio, "Virtual Worlds, Virtual Lives", tells the story of two classic communities in Second Life: The Confederation of Democratic Simulators, which was shaken (but not destroyed) by a trademark dispute which challenged the group's idealism, and the Wasteland, the long-running post-apocalyptic community founded and run as by NeoBokrug Elytis.

As I explained to Pulse reporter Grant Hill, while interest in roleplaying democracy in a virtual world has fervent if limited appeal, the Wasteland draws more sustained interest and self-organizing power by attracting fans of classic movies and games like the Mad Max and Fallout franchise.  

More here in Grant's article on the segment:


Wasteland community CDS Second Life NPR WHyy

Au said the platform failed to build on its early success, partly because of its lofty, and purposefully aimless, mission statement… [he] was struck by how paradoxically limited the platform seemed without any real β€œgame” component. For many, the idea of starting humanity over from scratch was more stultifying than liberating.

Read the rest here

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One response to “Listen: I Talk About Democracy in the Metaverse on NPR, in a Segment Featuring Second Life’s CDS & Wasteland Communities”

  1. Gwyneth Llewelyn Avatar

    I love to see that “our” community (I mean the CDS) hasn’t been completely forgotten yet πŸ™‚ I mean, we are celebrating our second decade of (continuous) existence this year… while almost all residents who proclaimed that “democracy in SL would only las a few weeks/months until drama would consume it” have left SL, over a decade ago.
    Granted, the founders of the CDS only thought that it would last about 5 years, with ten years being a very, very far-fetched idea, because we had no idea if SL would last that long πŸ™‚
    20 years came as a surprise to most of us as well. Time passes swiftly when you’re having fun!

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