Here's the first in-depth preview of Life by You, the new life simulation game by ex-Linden Lab CEO / former EA/Sims lead Rod Humble (who pops up at around 8:35 in this video above).

While an early teaser somewhat suggested it would be a Sims clone, that superficial appearance is deceiving: By the team's description at least, Life by You is vastly more ambitious: It's a head-spinningly deep and vast life simulator, as if Second Life and The Sims and a Peter Molyneux "God game" were wrapped together with today's technology and social media to become a completely new genre of its own.

In other words, an elevator pitch for Life by Me might be:

"The Sims, but where you control the whole world."

Or, "Single-player Second Life where you can also roleplay as Linden Lab, if you like." 

Here's what I mean, highlighting some features that jumped out at me in the video:

Life by You Sims Rod Humble Second Life

  • Take over any character: You're not just in charge of a Sims-type family, you can "become" any NPC in the game world.
  • No loading screens: Seamlessly jump from one part of the world to the other — i.e., it's a dynamic, contiguous simulation.
  • NPCs are "alive": You can eavesdrop on their conversations, which are dynamically created, and talk with anyone. (No Simlish.)
  • Truly open world: "It really is all-encompassing," as Rod puts it. "All of the game systems use the open world. None of it uses rabbit holes — it's all running, all the time."
  • No really, truly open world: "You can jump forward a decade at the click of a button," Rod notes by example.

Oh also, vehicles are fully playable in first-person. I.E., this could be a Grand Theft Auto competitor too. 

And that's just the gameplay piece. It's not enough to say Life by You comes with user customization tools, because the game will come with all the tools the developers themselves used to create the game itself.

Some highlights there:

  • "Every 3D object you see, you can modify." Yes, every object. Also add scripts, to incorporate new interactivity. 
  • Create and customize NPCs. 
  • Create NPC conversations through an in-game tool.
  • Batch import and export conversations with other players so they can have share your stories.

Take a pause on that last point:

In other words, you can create entire adventure games and interactive dramas in Life by Me… which you can then share with others. If that really works as described, it's seriously innovative.

Much more here. My only slight complaint so far is the avatars and setting seem a bit too generic, but then again, they're including the tools to change all of those.

The trailer (which you can watch below) barely touches on what the Life by You team is actually creating, but that's understandable, because the full vision defies categorization.  No word yet on multiplayer, but my sense is that the devs are aiming to make the game's official Discord / YouTube the multiplayer experience. No word either on a user-to-user marketplace, but that seems inevitable.

It's funny. I tried multiple times to interview Rod Humble for my book, because I was curious why he wasn't able to successfully gamify Second Life when he was Linden Lab's CEO. He kept putting me off, alluding to some huge secret project he was working on.

Turns out Rod couldn't talk about Second Life, because he was heads-down building what's basically Second Life XXL. 

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8 responses to “First Look at Life by You from Sims/Second Life Dev Rod Humble — a Simulation/Sandbox Game of Head-Spinning Ambition”

  1. Dawny Daviau Avatar
    Dawny Daviau

    I don’t find this to be Second Life but more an advanced Sims 5. It looks good enough to buy though! I loved my sims 4 😀

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  2. Julia Benmergui Avatar
    Julia Benmergui

    You should persist with that interview. SL’s disappointing series of CEOs have a lot to account for but I expect he will continue to be, “too busy”.

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  3. Dale Innis Avatar

    C’mon, if it’s single-player, it’s not “Second Life XXL” in any interesting sense.

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  4. sirhc desantis Avatar
    sirhc desantis

    I was a bit disappointed to be honest as I had hoped for a bit more from ‘our Rod’. But good on him – was a good CEO for SL at the time (so shoot me) so wish him well. I am prepared to be blown away as it might just do it.

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  5. River Greyson Avatar
    River Greyson

    I think it’s an ambitious step forward in the “God game” genre, but I don’t think it is analogous to Second Life, which is inherently a multi-user social platform. The player’s identity is that of an overseer, not an avatar, so… yeah.
    Undoubtedly barrels of fun, though.

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  6. Jukevox Avatar

    This also completely takes me back to LambdaMoo!
    Curious to know if you’ve ever looked into Aaron Reed’s 50 Years of Text Games as a precursor to openworld gaming. It’s a kickstarter book coming out this year. In particular, I love how he unpacks LambdaMoo’s origins and the central nature of user-generated story and objects.
    His talk at Narrascope 2022 was pretty amazing.
    https://www.youtube.com/watch?v=aFUFhf-Y4eg

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  7. Jojo Avatar
    Jojo

    Can I make a real life living?

    Like

  8. Adeon Writer Avatar
    Adeon Writer

    How is a Single player game the metaverse?

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