VRChat July '22 concurrency via SteamDB
Ever since a user protest against VRChat's recent announcement banning mods led to a bombarding of bad user ratings on VRChat's Steam page, I've seen dire warnings of disaster for the platform. But having covered user protests on metaverse platforms for quite some time, my general rule of thumb is:
Don't look at what the protesters are saying, look at what they're doing.
Because far as we can tell, VRChat user activity on Steam is still about the same as it was before the announcement this Monday. Yesterday, peak Steam daily concurrency was about 25,000. Last week Tuesday, it was about… 27,000. It's down a bit further today, so the most we can say is the EAC/mod protest might have caused a few thousand users to leave VRChat (at least temporarily). But it's way too early to say.
Will check back in later to see whether usage trends up or down. But until then, I suspect this is yet another metaverse platform protest that basically translates to, "I am never playing this game I am currently playing right now!"
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