Update, 2/4: I initially estimated a Quest 2 install base of nearly 7 million but forgot to count Portal sales and accidentally separated out Oculus app revenue. I've revised the estimate (and title) accordingly. Apologies for the error! (Hat tip: Amal Dorai.)
With Facebook/Meta's latest earning report, it's once again time to play "estimate Quest 2's install base and activity from intentionally obscure revenue numbers". With this latest Q4 2021 report, at least, the company has helpfully separated its XR-related "Reality Labs" revenue (i.e. Quest sales) from as far back as Q4 '20 — which as it happens, is when the Quest 2 went on sale. Here we go:
- Total XR revenue since Q '20 is nearly $3 billion (rounded upward).
- Portal is part of Reality Labs' offerings and as has sold an estimated 1 million units from Q1 '20 to Q4 '21 at an average MSRP of $199 for about $200M in revenue — leaving likely Quest 2 sales to be the remaining $2.8 billion of the revenue.
- Which means, given the Quest 2's base MSRP of $299, that the total Quest 2 install base is as low as 9.4 million units.
Meta's Mark Zuckerberg has stated that his "escape velocity" target for Quest 2 sales is 10 million, and we still seem to be just beneath that. Quest 2's install base by August of last year was about 5 million, and despite early reports, holiday sales were not strong — or strongly growing. Compare Reality Labs' Q4 '20 revenue to that of Q4 '21: It's only up by $160 million, i.e. just 535K more Quest 2 sales sold in the holiday season of 21 compared to the holiday season of '20.
Speaking of Oculus app revenue, we have some good indication of how many Quest 2 owners actively buy them:
Metaβs Director of Content Ecosystem Chris Pruett shared further details on Twitter as well, noting that eight titles on the Quest store have made over $20 million in gross revenue (one of which we know to be Beat Saber), while 14 have made over $10 million and 17 over $5 million.
Additionally, over 120 titles have generated more than $1 million in revenue on the platform.
The top-selling Quest apps go from $10 to $30. So that means those top grossing apps have between 666K and 2 million owners. Which is just a fraction of the install base, even for the eight "hits" that grossed over $20M.
Maybe I'm missing something in my back-of-envelope map (please let me know if I'm erring), but based on the latest earning report, the Quest 2 still remains a niche product, not even hitting Zuckerberg's rather modest install target of 10 million.
Chart via Kent Bye who has some good analysis in this Twitter thread:
1/ @Meta's Earnings call is just getting under way.https://t.co/ag60tCPmio
This is the first time that they're breaking out their XR costs with Reality Labs Operating Loss, which looks like it's been around $12.293B over the last 5 quarters.
I'll try to capture other XR newsπ pic.twitter.com/bAHij12kbR
β Kent Bye VoicesOfVR (@kentbye) February 2, 2022
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