Lots of interesting reader comments about my podcast interview with Philip Rosedale, including this reaction to my suggestion that a successor to Second Life running on a modern engine like Unity should be integrated as an option in the official viewer. For illustrative purposes, imagine two big buttons side by side on the log-in page, labeled "Click here to teleport into Second Life Classic" and "Click here to teleport into Second Life 2", or whatever it's called. Reader "0xc0ffea" thinks that's basically already been done:
The new grid new engine idea was Sansar. No one used it. It crashed and burnt.
This is true, but misses some important nuances. As "Pointer" writes:
The modern engine idea was so good, that one of the few or the only thing appreciated about Sansar was exactly the visuals from the new engine. Nobody used Sansar, but not because of the idea of the engine. If your game has pretty graphics, but little else, you paved the way to a predictable failure. Classic. Also the infamous loading times. In 2017, when most people were on A/DSL, Linden Lab thought: "people are making rooms that are several gigabytes to download? This is fine". It burned well.
This is true — Sansar user-made experiences were clocking in at 5-8 gigs or as much as 24 gigs each. (By comparison, the entire sandbox game world No Man's Sky, which contains a literal galaxy, is only 10 gigs.)
Which points to the larger problem: Instead of developing a successor to Second Life that was accessible to more people, Linden Lab mysteriously architected Sansar to be accessible to even less of them, optimizing it to run on premium VR headsets and requiring a very high-end gamer PC, neither of which few can afford or even want. (A strategic error so painfully self-destructive in retrospect, it deserves its own post someday.)
No: What I'm proposing is a successor to Second Life that can run on mid-range PCs and even more key, on mobile devices and videogame consoles. (Which is why I suggested building it on Unity, which plays well on all those platforms.) Graphics and cloud technology have improved enough that such a thing could be done now.
Image from, "Second Life To Become Small Town To Sansar's Big City?" (LOL)
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