Here's a new interview on Axios with Philip and veteran game industry journalist Stephen Totilo, with some bombshell quotes like these:
- Of the metaverse, he says: “I think what we've learned — and somewhat with some sadness, given the work that I've done, I would have to agree — is that it's not for everybody, and maybe it's never for everybody.”
- And of Meta’s chances of succeeding with their new metaverse project: “Well, I hope they don't.”
He goes into detail on both points further in the interview, including his thoughts on why the Metaverse is never for everybody — which I concur with, but only to a certain extent:
Just as he experienced with "Second Life," Rosedale says, "there still arises this weighty question of what is it that's going to cause, you know, normal people, a lot of the time, to be willing to go into these online spaces?”
I actually agree with Philip on this point, but then again, I never saw "everybody" as the sensible target. I mean, if you consider ROBLOX, Fortnite, Rec Room, VRChat, and yes even Second Life as being Metaverse-like platforms, you're easily talking about 500 million monthly active users. And if you agree with Julie Young that Free Fire is a nascent Metaverse, that's 500 million+ active users more, which gets us to over 1 billion active users. (None of which, I hasten to add, are in Meta's version of the Metaverse.)
And if 1 in 8 people in the entire world are already active in Metaverse-ish platforms, isn't that already "everybody" enough?
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