Second Life concurrency data courtesy since 2009 by Tyche Shepherd's Grid Survey
Here's the latest Second Life concurrency stats direct from Tyche, the woman who knows more about them than anyone outside Linden Lab (and possibly even more than anyone still at the actual company):
"The trend in maximum daily concurrency is pretty flat for the past 3 months or so [see chart here], the same with Median and Mean Daily. It is down on from what we were seeing in the Spring but still above pre-Covid levels."
The COVID "spike", however, was just a few thousand more active users, and most of them were existing SL accounts coming back during the quarantine.
Which leads to the mysterious plateau of Second Life user concurrency. My takeaway from what Tyche tells me next:
"The average of the mean daily concurrency trend in the past 3 months was [roughly] 39,819.
"The value for 2020 and 2019 for the same 3 months was about 39,865 and about 36,850 respectively — so no real drop since last year and still being higher than the same period in 2019. This is based on the underlying trend after removing the weekly seasonality effect (which is pretty constant over the period in all 3 years and accounts for about +/- 1100 per day of week)." In other words, the median concurrency varies by about 1,100 on average, depending on the day of the week, with weekends being typically highest in CCU.
So for the last 3 years, Second Life's concurrency has been in the ballpark of around 40,000, give or take a few thousand here or there… and that's roughly been the range since at least 2009, when Tyche started tracking it! (Embiggenate her chart above, to see.)
This despite —
- Linden Lab claims 300,000+ new accounts are created every month.
- Most (all?) virtual worlds and MMOs gradually lose active user numbers over time, after peaking.
- Virtual worlds with similar functionality, such as ROBLOX, IMVU and Avakin Life, have far outpaced Second Life since then, especially in terms of monthly active users.
It's seriously the strangest stat I've ever seen in tech, and I don't have a satisfying answer for why it exists. But I'm working on a project that hopefully uncovers that mystery (he said mysteriously).
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