My post on Jim "Babbage" Purbrick's long-ignored C#-in-Second Life integration provoked many "Oh what could have been" responses, both here and across social media. (Especially poignant to read posts by other former Lindens, remembering this project fondly, if bittersweetly.) For example, this comment from reader Pulsar, who not only bemoans the loss of this C# feature, but who also sees it as a sign of Linden Lab's waning interest in innovation:
I can imagine what SL could have been with C# and many other things.
Second Life instead has been a story of poor decisions, missed opportunities, half-baked new features, that also introduce new serious, user-experience hampering, bugs… that get fixed after ages if never.
Now Linden Lab can't even fix the world map, broken since several months ago. Preview grid (Aditi) inventory can no longer be synchronized since November 2020. Screenshots still tend to fail to upload to my.secondlife, teleport failures, objects not showing up in the viewer until you right click and so on. All stuff that shouldn't have passed any serious QA check in first place.
"It kind of works and it doesn't explode entirely" seems the way to go for Linden Lab.
It would be great having C# in SL, but, yeah, VRChat allows that indirectly. I don't expect anything competitive coming out from Linden Lab anymore. Other virtual worlds are implementing anything that Linden Lab should have done, never did and probably will never do. People used to SL would be amazed to try out any other virtual world and see that it just works without falling apart. None of those can fully replace SL for now (in general, while subjectively it depends on what you do), but the strong points are getting fewer and fewer, while SL is being surpassed in so many other areas.
My strong sense is Second Life is now basically in maintenance mode, and that the user base shouldn't expect any major innovations that might drastically impact the existing ecosystem or hurt the world's steady profit, now that it's going directly into the hands of a massive holding company.
Anyway, the ironic thing about all these recent technical shortfalls is that they're happening after the completion of moving SL to the Amazon web cloud, dubbed "Uplift" — perhaps the last major innovation to the platform. As reader Sally Crofton notes:
The Uplift seems to have created more issues than it solved – the destination guide floater works sporadically (no timeline to fix it apparently), Avatar impostors (orange clouds) more often than not, textures popping in and out of focus (if displaying at all) and more random disconnects during teleport than I remember when I joined in 2006!
I think a half term report would be "Fair… needs more effort & improvement"
Speaking of the failing world map, a recurring problem since last November, I did message Linden Lab about it last week, and will report back what they say in reply (if they reply).
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