Earlier this year when the pandemic hit for the first time, my family and I were fairly well-prepared, in the sense that we had a huge supply of sanitary wipes on hand, even when store shelves had been completely wiped out of every bacteria-killing product.
Why? Because late last year, I had been spending quite awhile doing VR demos. Which basically means wiping down the equipment with sanitary wipes, every time another person steps up to give your VR product a try.
It's really the paradox of virtual reality: Convincing people it's a powerful technology means spending quite a lot of time physically touching them in real life. "Eye condoms" like the one here — popular at VR conferences, often handed out right at the entrance — are a laughably thin level of sanitary protection. They might help prevent infection from bacteria on the VR headset, but you're still in close contact with one or more strangers throughout a typical VR demo, sharing the controllers, holding and positioning people around so they're tracked properly, often literally holding hands with them, so you can make sure they're properly clicking the proper controls.
I thought about all this after Upload VR's Ian Hamilton made a very astute point:
"I could be wrong but I have a hard time picturing major public or professional events/conferences where you share a VR headset ever coming back. Maybe some pancake game events could return, but sharing a VR headset? It’s really hard to see that happening again."
Which is exactly right. Even after a COVID-19 vaccine comes out, and is proven to work, and we're relatively sure it's safe to start returning to Normal Life — which probably won't happen until the middle of next year — it may take several more years of safety from global pandemics (if that ever happens), before we're comfortable with practicing the same level of physical closeness with many multiple strangers that a virtual reality demo requires.
I've been calling May 2014 to January 2020 the Golden Era of VR Conferences, where I captured ~1500 Voices of VR interviews
Until there's a vaccine that a critical mass of folks have taken, then I don't think we're going to be seeing very many public VR demos/confs for a while.— Kent Bye VoicesOfVR (@kentbye) July 28, 2020
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Funny thing is, I haven't seen this problem discussed much by the VR industry until Ian started that thread. We're very excited that the pandemic has created new opportunity and interest for virtual worlds and virtual interaction, but we're missing what it means for the still-fragile fate of VR headset sales.
Because if we can't convince consumers to try VR by physically putting it on their heads — let alone convince them to spend $400+ dollars on a product they've never before tried — what other way is there to reliably grow the market?
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