Wagner James Au / New World Notes

Author, strategist, virtual world reporter

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https://www.reddit.com/user/slhamlet
  • Responding to my post on VRChat's emerging new creator economy featuring the video above), longtime reader Martin K. has some provocative thoughts on the sociology of virtual worlds:

    One interesting thought that jumped at me in the context of monetization was this: 

    When your world is Quest-compatible, more kids get in; it's just a fact – an uncomfortable fact, because it's also people who don't have as much money – who can't afford a PC – who get a Quest.

    All this is probably true, but one might jump to the conclusion that Quest-users spend less money on microtransactions (on average) because they are younger (on average), and that's probably not true for microtransactions targeting children: as Roblox and many other free-to-play games have shown, children might be quite willing to spend a few dollars regularly on (exploitive) microtransactions. (And that inclination is in addition to the larger number of Quest-users compared to PC-VR users.)

    Of course, the offerings have to target children; your typical, over-sexualized Second Life skins probably won't sell well to children.

    Which reminds me of the idea that The Big Sort is not only happening in real life but also in virtual worlds with creator economies: specific metaverse-apps with creator economies attract specific audiences.

    Martin's referring to the highly influential sociology book arguing that people across the United States have been "sorting" themselves by culture and worldview, to the point where even differing neighborhoods in the same city can hold widely contrary values and opinions.

    Martin argues that different kinds of commerce can have the same sorting effect on virtual worlds:

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  • 53870535935_9dd31771d1_cCajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Vanessa Fox is a Flickr microblogger with a great eye for style and for creating natural looking scenes from daily life. In Secret Garden she shows off a flower crown and props, wearing a lovely summer dress. I like that the dress is not perfectly coordinated with some pastel floral print that echoes the flowers. After all, when have any of you planned to pick flowers and weave a crown when you go out for a walk? It’s a spontaneous act and being too coordinated takes away the feeling of spontaneity. All credited items are at Tres Chic, the sales event will close on August 10th. 

    • Pose & Props // ::WetCat & Drot:: – Floral Crown Prop Set
    • Dress // Ricielli – Vivien Dress

    For more from Vanessa, click here:

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  • Crack Den storm

    Now available on my Patreon:

    First launched in 2006 as a rickety RPG where stories and quests were conveyed by in-world notecards, the core player base has remained, evolved, and grown together. To this day (by Nadir’s estimate) some 5,000 SLers visit the mini-world of Crack Den every month, perhaps to participate in the mayhem, or to gawk like post-apocalyptic tourists at the desperately seedy goings-on.

    Now running for 17 years, the factors that keep Crack Den thriving are many, and they may  not be what you might think. And if you think one reason for its longevity is the presence of extreme sexual content, including descriptions of virtual rape, there’s more to the story of Crack Den than you know.

    Join my Patreon to read the rest, and please consider subscribing to support more longform, in-depth articles like this!

  • Live virtual worlds metaverse platforms museum

    I'm helping advise the Virtual Worlds Museum update this list of live virtual worlds to include in its programs, track in its database, and add to a timeline of virtual world history featuring nearly 100 virtual worlds over the decades.

    We're tracking well over 30 live virtual worlds now, all of which fit these three basic criterion:

    • Immersive virtual worlds with avatars that are not primarily games/MMOs.
    • Enables users to build their own world/space and invite friends into it.
    • Currently online, out of closed beta, with over 100 active users.

    Here's what we're tracking now, with links to smaller/newer/lesser known platforms, arranged in alphabetical order:

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  • Had a busy day working on a cool new virtual world project (more on that later), so here's a good long video we can watch together (hat tip, Julian of the Virtual Worlds Museum): A close-up, first-hand look at VRChat's creator economy, and the relatively recent addition of direct monetization options for creators.

    I haven't watched the whole thing yet, but one thing jumped out at me: One of the VRChat creators speculates that the company over-hastily added monetization, but I doubt that's the case. As the founders explained to me for the book last year:

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  • Here's a cool update from NWN partner Equimake, the free indie platform for live, multi-user collaborative 3D building on the web: 3D Annotations, which enable creators to add clickable text descriptions throughout their scene, which when clicked, centers the user's camera angle on the annotation.

    To see what I mean, watch the tutorial video above from Alex, Equimake's founder and lead developer. (Also check out 1:55 for a look at how Equimake scenes work on mobile and tablets.)

    For educators and other creators, 3D annotations will make it easier to turn an Equimake scene into an interactive demo/presentation, or even tell a story with individual scenes annotated within the same scene:  

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  • 53710930124_32893661a1_cCajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    The Outer Garden is a lovely place to visit if you want to walk through a dream. It is also a Flickr group with over 1,000 members and 3,000 pictures. “Déjà vu” by Maquia captures the hallucinatory elements of a dream, a dream where a circus wagon seems as large as a moon that rests on a silken sea.  [To teleport, click here]

    For more loveliness from The Outer Garden group , click here:

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  • Second Life Marketplace opinionWhen I ran an anonymous survey of Second Life merchants to help prepare this Patreon report on the Second Life economy, I included an open form option that asked, "Is there anything you'd like to say that wasn't covered by this survey?"

    One merchant delivered in thunder and fire. Read it all below, and if you're an SL merchant yourself, take the reaction survey at the end.

    Preamble

    The ones who have the decency, the respectability, the mutual understanding: they became a rare species; we do see them, we do appreciate them. 

    The following is about the ones that fall out, are loud and demanding, and strikingly overshadowing the good-hearted souls. We are convinced that it is a societal issue being reflected in SL.

    Entitled Customers

    They expect life-long and free updates whenever a new product or feature is released on the market; e.g. mesh body or matching add-ons, PBR. There is no appreciation nor a will to pay the minimum for the required time and effort dedicated by creators to improve their skills. 

    Customers refuse to comprehend that a so-called fatpack is the actual full product with all features included, and that single colors/packs are restricted versions of the full product but for lower budgets, thus, even those with less L$ could have a chance to enjoy the same product to an extent. But these single offers are passionately condemned even though its principle does not differ from how, for example, RL mobile phone contracts are handled, ie. "Lower $ rate – you can make phone calls like everyone else, yay! But, less data volume for Internet user". 

    Even the most generous creators get attacked, insulted, badmouthed in public if the customers don't get what they want. This kind of customer wants it all, wants it now, and wants it at no or very low cost whatsoever. Their reasoning? "Our hard-earned money", denying our time, effort, investments.

    In the past, we reacted to customer requests, like, If we would sell them a customized single version of a product which wasn't offered officially. If it was a simple and reasonable request, we didn't mind since it happened rarely, and people were asking politely without demanding. We were happy to make them happy. 

    Those times are gone. Nowadays, customers regularly breathe fire and brimstone in our DMs. 

    One of those recent out-of-the-blue anecdotes is this example: "Fuck you, fuck your product, fuck your store." When one of our team members wasn't able to respond right away, they approached the next team member shown online who couldn't react right away either. 

    They came back with "Fuck all of your staff, you're all fucking thieves!" Mind you, the cause for this particular complaint was a genuine mistake that happened during original boxing. 

    The whole interaction with this sophisticated customer happened within seconds. Both of the messaged staff members were in a call. In the middle of updating info in-world and on social media about the re-deliveries of the fixed version of the product in question being sent out. 

    It was a dollarbie. 

    Comical. Yet, this story exemplifies the new normal. We don't give second chances anymore. We don't hesitate to ban and block polemic customers forever. We're done.

    Next: On Exploitative Event Owners and Lax Bloggers:

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  • Josephine Coronation Gown & Tiara

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Mitra Ardwyad’s photostream struck me as a blogger stream at first since she kindly provides some credits and a history of the outfits origins. For example, this dress is inspired by Empress Josephine’s coronation gown. 

    As it turns out, she is a designer/creator of vintage and historical fashions for her store Grasshopper St.  These are illustrations, not vendor pics as her vendor pics are full of all sorts of info on what the clothes are rigged for and so on. I love how informative the picture descriptions are. 

    For more historical creations from Mitra , click here:

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