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Wagner James Au / New World Notes

Author, strategist, virtual world reporter

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  • Cajsa’s Choices: Stunning Virtual Landscape Photos by Terry Fotherington

    November 14, 2024

    @ BARdECO


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    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Terry Fotherington shot this incredible image of the Bardeco event venue. Even the streams of sunlight breaking through the fog does not dissipate the eerie feeling that “here be dragons.” The trees in the foreground are as black as can be, a frame of shadows. The sunlight feels slight and attenuated, a cold sunlight. It breaks through, but it does not warm. Any visitor to the club will face serious challenges running away from monsters what with all the shrubbery. 

    For more of Terry’s lovely landscapes, click here:

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  • Watch a Second Life Screenshot Transformed Into a High Definition Video Location Through Gen AI Platforms Midjourney & Hailuo

    November 13, 2024

    Last time I was talking with indie filmmaker Tim Hannan, he was feeding raw footage of Second Life dinosaurs into a gen AI platform to create pretty cool low budget clips. That early attempt was rudimentary, but this new segment he just showed me (watch above) is several steps improved.

    "Midjourney has a new feature where it will re-texture an image and it's pretty good at going from lower graphics to realistic," he tells me. 

    He then feeds the resultant footage into Hailuo, a gen AI video platform.

    "Reoccurring locations / backgrounds are tough with AI," he allows.

    Hence using multiple platforms:

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  • Connect With Me on Bluesky & Threads! Plus Thoughts on Continuing to Tweet on X.

    November 13, 2024

    Wagner James Au Bluesky Threads

    Last week my little-used Threads and Bluesky accounts gained a trove of new followers for Totally Mysterious Reasons. So if you're looking to follow me on either platform:

    On Threads, I'm "wjamesau"

    On Bluesky, I'm "SLHamlet" 

    Advice wanted: Is there a good service for quickly cross-posting to and from these platforms, or also to/from Twitter/X?

    As for Twitter/X itself, I'll keep posting there for the foreseeable future, if only to share new posts and chat with followers. Not to pull rank, but I've been on Twitter since 2007, three years longer than the current owner. I'm also very well aware of what's been happening to the social network since its acquisition, but in my experience, the virtual world/metaverse/Second Life ecosystem there is largely free from the service's worst levels of toxicity. What's more, I'd estimate 30% of them are not even based in the United States.

    None of this is ideal, but then again, continuing to keep New World Notes operating basically means continuing to run every social media channel it's associated with. Speaking of which, also please consider following/subscribing to my Patreon!

  • Cajsa’s Choices: These Powerful Black & White Polaroid Photos Are Actually Screenshots from Second Life

    November 13, 2024

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    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Yoasa makes me think of those commercials from my childhood that asked, “Is it live or is it Memorex?” I have to ask, is it live or is it Second Life? Her choice to make her pics black and white and frame them like a Polaroid, which makes them even more realistic, but that little bit of fiction would not be so magical if the pics themselves were not already stunningly life-like. (But she includes the SLurl of where this was taken.) I also love how the raven is sitting so close to that acorn decoration on the merlon. They’re dating. 

    For more stunning pictures, click here:

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  • Virtual Worlds Are Relatively Safe Havens for LGBT People — But Many Concerns Remain (Comment of the Week)

    November 12, 2024

    Kayla

    A reader who signs themself "LGBT+ anon" throws some important and necessary cold water on my tribute to virtual worlds as safe havens for LGBT people:

    Virtual worlds are surely helpful to LGBT+ people, gender expression and more, and in general I agree, but since we are talking about safety and "safe havens" after this election, I think it's important a word of caution. Apart from some abusive people you could meet also in virtual worlds, I won't feel safe with USA-based Internet companies, as David Bell said, even less now and in the next years.

    Second Life is an especially bad case: communication is still sent plain-text and it's logged, with anything you did and where you did go. They keep the info for long, also the employees access to those logs, your other data and your inventory. That's for tech support, but also to investigate abuse reports. For those purposes it is fine, right? Except it's well known… that US government agencies spied on virtual worlds, among which Second Life.

    Now, think about all this under a hostile government. Yikes!

    More from LGBT+ anon and my reply after the break:

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  • Cajsa’s Choices: Cleverly Composed Avatar Portraits by Eira Juliesse

    November 12, 2024

    Eira Juliesse SL Flickr
    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Eira Juliesse’s untitled picture is a great example of how cropping a picture can give it a new emotional context and add drama. In the original picture, below, my emotions are less engaged. I get a feeling of aloneness, even alienation, perhaps. Yes, she’s looking over her shoulder, but we are far enough away from her that there is no threat anywhere near her. She is alone. 

    In the first picture, cropped much closer, she’s looking over her shoulder and there is a feeling of jeopardy. We get the feeling that she has just heard something, something that made her start and look over her shoulder. It has emotional impact. 

    Compare with the uncropped version:

    .

    For more of Eira’s clever pictures, click here:

     

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  • Top 6 Post Including Top Takeaways on the Future of Second Life, and Why We Need Virtual Worlds More Than Ever, Post-Election

    November 11, 2024

    Power of Virtual worlds

    • Sannyのおすすめバーチャルワールドニュース : 2024年10月 Sanny Reports For Virtual Japan
    • The Pros & Cons of Telehubs & Taxing Point-to-Point Teleportation in Second Life
    • After Yesterday's Election, We Need Better Virtual Worlds More Than Ever
    • Top Ten Takeaways on Second Life's Future From My Interviews With Philip Rosedale & Brad Oberwager
    • Closer to the "Real" Thing — How an Ad Campaign for a 1980s Video Game Console Helped Shape Our View of Virtual Worlds
    • Teleportation, Infinite Space, the Web Marketplace & Other Core Second Life Features Are Stymieing SL's Growth
  • Sannyのおすすめバーチャルワールドニュース : 2024年10月 Sanny Reports For Virtual Japan

    November 8, 2024

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    Sanny Yoshikawa が、New World Notesのなかから、毎月おすすめのバーチャルワールドニュースを日本語で紹介します

    Sanny Yoshikawa covers the monthly virtual world highlights from New World Notes for virtual Japan.

     

     

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  • Why SL Brands Should Focus on Their Mainstore More Than Events — and Other Expert Advice from KiwiCo & Dutchie Design

    November 8, 2024

    Kiwico sl sim

    Now free to read on my Patreon: The amazing Gizem Mishi of Blueberry and now KiwiCo fame (read my profile of her here) and Froujke of Dutchie Design share expert advice on how they turned their Second Life content creation into full-time careers. For instance, Gizem makes the compelling case that an SL brand's mainstore is a better revenue driver than selling at events:

    As much as I love the events, try and build out your mainstore audience. That's the most profitable way. I keep screaming this from the rooftops, the road to maximum profitability is to prioritize mainstore releases, and that helps you build out a personal brand. I can tell you right now that an asset that I put out at an event is not going to perform as good as if I put it in the mainstore…

    Join my Patreon to read the rest here. And yes, the pic above is the new KiwiCo mainstore — click here to teleport.

  • The Pros & Cons of Telehubs & Taxing Point-to-Point Teleportation in Second Life (Comment of the Week #2)

    November 7, 2024

    Telehub Second Life Rec Room VRChatTelehub image by Ciaran Laval

    How do you make Second Life feel more like a serendipitous social space? Expanding off some good points raised by EmptyEyes, I suggested this:

    Add a small L$ charge to teleporting, and bring back free-to-use telehubs that are available across the mainland, and an option for sim owners. That would subtly encourage players to walk/fly/ride in vehicles and socialize more.  

    Lots of interesting reader comments (and guffaws) around my idea, especially this from Sue R.:

    If Linden Lab had created towns, each with a community center or square, instead of an amorphous, giant expanse of Linden houses… maybe. Telehubs were an interesting compromise, but they had their cons too.

    Charging for teleports isn't entirely absurd, there are MMORPGs that do something like that. In Ragnarok Online you had (still have?) to spend a gem to open a warp portal.

    However:

    – SL was still very social after teleports were introduced. [In the mid 2000s – WJA]. So I don't think teleport affected socialization so much.
    – Other virtual words, like VRChat and Roblox, are basically a portal to different words/experiences/rooms and are more social than SL.
    – Since the SL viewer mimics a web browser, teleporting is like changing web page. Can you imagine paying to change/open a webpage?
    – If traveling around is so important, then I'd rather improve and encourage that and vehicle driving/piloting, which is rather poor in SL – and despite that, the Drivers of SL [group] is fun, isn't it? Imagine if SL worked better and there were better travel games/experiences – instead of discouraging and nerfing a very common, well-established and useful functionality.
    – Without teleport, I doubt people would go to a nearby community anyway: most people don't wander, barely look around without any incentive to do so.

    All very valid points! To discus them one by one:

    (more…)

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