• SL zero Pebble Isle

    Now on my Patreon is part 2 of an in-depth chat I recently had with Philip Rosedale on Project Zero, the company's code name for streaming Second Life on a browser. (Which you can still try for free here, in increments of 10 minutes,) In this section, we get into his strategy on completely re-imagining the UI of Second Life — and the very hardest aspects they'll eventually get to!

    Join free to read it all here, and consider subscribing for extra benefits.

  • 54269194645_c291ca74e9_c

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Hope Oakley is having fun and I love to see it. Her photostream is a celebration of what brought most of us to Second Life in the first place, meeting people, forming friendships, and having a blast doing whatever they feel like doing.”HopeVandelJazzy Skating” is delightful. I love the humorous touch of the person on the left of the chorus line starting to fall. They joys of skating.

    For more of Hope having fun, click here:

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  • Stars Reach, Raph Koster's highly ambitious "galaxy sandbox MMORPG", has been in development for several years, but just took a somewhat unexpected direction — a Kickstarter to finalize development:

    Developed by industry veterans, including the visionary behind Ultima Online and Star Wars Galaxies, Stars Reach pushes the boundaries of simulation and immersion in MMOs, delivering an experience where your choices shape the universe.

    With your support, we’ll build a game that is truly for the players, where you can become a pioneer in a galaxy and your every action leaves a lasting impact.

    Stars Reach has been funded by investors for the last five years, so we are well along in development. We have already built the core technology, and the game is playable right now. We have multiple planets, combat, crafting, fully modifiable worlds, player building, outer space, and more, all working already. There are already hundreds of players who have been playing for six months, adventuring and building cities together.

    The Kickstarter itself is expected to launch in a month or so, but you can follow the page here

    "This is our way of taking more control over our own destiny, in a way that we think will benefit our players the most," Raph tells me.

    That's not to say they're moving away from traditional fundraising completely: "We’ve been in active conversations with a number of folks over the holidays and in the new year," he tells me. "But in this kind of world we can’t wait around to see if something happens there." 

    By "kind of world", he means a highly volatile investment ecosystem, where online games — especially ambitious, completely new IP like Stars Reach — are struggling to get continued funding.

    Here's the economic situation now, as Koster see it:

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  • I have no choice but to blog Grand Theft Hamlet, an acclaimed all-machinima documentary about two out-of-work actors who during the pandemic, log into Grand Theft Auto Online to try and stage a live production of Shakespeare's most famous play.  Watch the trailer above!

    Now playing in the UK and debuting in the US this weekend (check local listings), more from the official site:

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  • Nadejdae SL Flickr deer

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Nadej Dae’s picture feels like a hallucination. “On ferme les yeux des morts avec douceur c'est aussi avec douceur qu'il faut ouvrir les yeux des vivants,” Google translate tells me this means “We close the eyes of the dead gently; it is also gently that we must open the eyes of the living,” I’ve written about Nadej before, fascinated by her imaginative photography. To me, it feels like she walks between worlds and brings back images to show us. .

    To see where Nadej takes us, click here:

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  • SL Zero streaming WaterheadOriginally published on my Patreon here

    Just before Linden Lab test launched "Project Zero", its code name for streaming Second Life on a browser, I had a deep dive conversation with CTO Philip Rosedale on how Zero fits into the overall strategy of growing the SL user base.

    One point he mentions (that I initially missed, coming back from the holidays): Starting last week, they're letting a select number of new sign-ups try out Project Zero, to see if that helps retention.

    "Basically, their first session will be just completely over the browser," as Philip told me last month.

    I'll follow up on that soon, but for this week, here's part one of my Q&A with Philip on Project Zero's overall strategy — including price considerations, why they're launching it now, and much more:

    Philip Rosedale returns Second LifePhilip Rosedale: We're gonna see if we can get streaming to work well enough to be a mainstream way of accessing Second Life. What we're doing, one, is we're using a streaming infrastructure to transmit the actual rendered view of the world. And then the second thing is, in a manner a little bit similar to the mobile app, we're gonna rebuild the UI from the ground up using modern HTML components…

    For right now, there's going to be limited capacity and time limits on that, but it's going to be like, probably 10,000 people a day or more should be able to roll through and just try it out a little bit, so everybody can kind of see what we're doing and get a feel for it. 

    And then a few days after that, probably on Monday the 6th, we'll start factoring as an A/B test, a good fraction of the user signups through this thing. Basically, their first session will be just completely over the browser.

    Our feeling is there's a lot more people that are similar to the people using Second Life today that could be using it than the number of people we currently have. 

    So our mindset there — and this affects how we're approaching marketing and branding and everything else — is that what we what we should do first, is remove the two big barriers that doubtless keep people, like all people that are in Second Life, from using it: One, basically just the inability to run it on their computer, or the fact that it just runs way too slowly on their computer to get access to Second Life. 

    As you know, different groups of people that are using [SL], there's lots that clearly would like to be able to use it with lower end machines. And in fact, we have a large cohort of people — which we've really seen over the last couple of quarters, because we've been challenged by the updates to PBR and rendering, the rendering core and everything that went out with Firestorm in June. We can tell that there's lots of people that don't quite have fast enough computers to run this stuff anymore, and so moving directionally worse for them, not a good thing. 

    So we basically started working on [streaming] a couple of months ago. and we're ready to start testing it. 

    Right now, the way we're doing it stage one, is we are just streaming the existing Second Line viewer UI as it is, no changes to it. But then during January, you'll see us start turning off most of the elements of the UI and then rewriting, in the most important order, basically rewriting the UI as modern HTML React , in the same way that we've been able to do with the mobile client. 

    Wagner James Au: On any browser?

    PR: We've been obviously mostly testing on Chrome because that's the most common target, but it works on Mac and Windows, no dependence on GPU. And the thing we're gonna say to people, is it's basically just, If you can watch Netflix on your computer, you’ll be able to [stream Second Life].

    Next up: Latency tests, pricing considerations, and riding the back of failed AI experiments.

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  • Like in a Dream...😪

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Kumomi loves to shoot pictures of her home and surroundings. This picture really called out to me because it looks so comfy and cozy. It’s 36° F and chilly where I am IRL, but this gave me a virtual warming up.

    I love how cuddly this feels with all those pillows and blankets. It appeals in appearance, but in real life, every single one of those pillows would be on the floor. I can’t stand pillows! I like a flat pillow so my neck doesn’t bend. I also would probably chuck most of the covers. I like one thick quilt. But my way never looks cozy. This room will raise the room’s perceived temperature at least ten degrees. 

    For more of Kumomi’s coziness, click here:

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  • Ines Lauria SL Flickr

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Инес Масуки …🚭, or Ines Lauria, chose this single picture for her Flickr showcase and it’s an apt choice as it very much captures her sensibility. Despite the “No Smoking” symbol in her account handle, it’s a bit of work to find a picture of her without a cigarette. She seems very much the laconic, cool young mod, casually dressed with a cigarette in hand. The sort of cool edge that makes even the most casual clothes seem like high fashion. 

    For more from Ines, click here:

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  • Project Zero New Users

    Now on my Patreon is the start of an in-depth interview I did with Philip Rosedale on Project Zero, the company's code name for streaming Second Life on a browser. 

    One point he mentions (that I initially missed coming back from the holidays in early January): Starting this week, they're letting a select number of new sign-ups try out Project Zero, to see if that helps retention.

    "Basically, their first session will be just completely over the browser," as Philip told me last month. I'll follow up on that soon, but for this week, here's part one of my Q&A with Philip on Project Zero's overall strategy — including price considerations, why they're launching it now, and much more. 

    Join my Patreon for free to read first here.