Robert Scoble has co-authored four books on technology, the latest of which, “The Infinite Retina” lays out why Spatial Computing will reshape seven industries. He grew up in Silicon Valley and has had a front-row seat on the technology industry since he toured Apple Computer back in 1977. Here he takes some time away from his Summer vacation to give us some insights into why Facebook is forcing its users to use their real identities on its VR headsets sold under the Oculus brand name.
I’ve been watching the past few days as the VR industry has been outraged by a Facebook decision to force all its users on its VR headsets to sign up for a Facebook user account. When I worked at Microsoft we called this kind of decision to serve a business purpose, and not immediately improve customers’ lives, “a strategy tax.” This probably is the biggest strategy tax of all time.
I get the outrage, but the industry will get over it quickly. Here’s why.
In my experience consumers won’t pay hundreds of dollars more for competing devices that do less.
In a few weeks I hear Facebook will announce a new device (and maybe more) that will be lower in price than the current Oculus Quest (which is a standalone device that costs $400). There are really no good competitors for a standalone device. The ones that exist cost more and do less (and that gap will get more stark over time due to the billions in R&D Facebook is spending).
What the industry also isn’t getting is that this isn’t really about devices that are out today or coming tomorrow, but are about products that are being developed for 2022-2025 launches. Namely XR glasses that do some combination of augmented and virtual reality.
There are two fronts for why Facebook needs to tie users to real Facebook identities:
1. A pricing war with Apple.
2. A war over social functionality that soon will come.
All of these are about XR glasses. Let’s dig into each.







