Admittedly I haven't been following the unveiling of Oculus Quest 2 and all of Facebook's other VR/AR-related announcements this week as closely as I once did. (Owing to, you know, their sheer and total Facebook-itude.) But I should note this interesting point CEO Mark Zuckerberg made in an interview with The Verge's Casey Newton:
Casey Newton: So where are you on this long road to making VR mainstream?
Mark Zuckerberg: VR, I think is well on its way. We had this milestone in our mind that first we needed to get the technology to the place where you could have a standalone headset, it could be portable, it could be high quality — do the tracking and all that. And Quest was the big milestone on that. Then, from an ecosystem perspective, we believed that if we get to 10 million units active, then that’s kind of a critical magic number.
At that point, you have a self-sustaining ecosystem. That’s the next big push: how do we get the technology to be more accessible to more people? A big part of that was driving it to be more affordable, and making it more portable. … And we’re not at 10 million yet, but I’m optimistic that over the next few years, we’ll get there. And that will really be a new stage of VR.
Emphasis mine, because, wow. 10 million active users isn't even large compared to a single video game console. (Total sales of Nintendo Switch, after 3.5 years on the market: 61 million.) Even more key, the first Oculus Quest barely reached 1/10th those numbers:








