Wagner James Au / New World Notes

Author, strategist, virtual world reporter

Making of Second Life

Making a Metaverse That Matters

Contact me — links below!

My Patreon Supporters

Hypnotic Romance, an SL sim with secluded spaces for couples. Click here to teleport.

The Virtual Worlds Museum. Click here to teleport to their Second Life hub with tribute to sunsetted worlds!

“TV POWWW!” by Tom Boellstorff & Braxton Soderman. Read about the first televised videogame here.

The Fitting Room: Try out new SL fits in a secure, private space. Click here to teleport.

The Virtual Museum Team hosts several museums in Second Life, Wolf Territories Grid and Roblox. Check out all the teleport links here.

Breedables CoOp, helping the SL pet community grow through shared resources. Go here to get started.

  • Above: Sharky in SL and in RL (images courtesy Constantine of Nano Station Technologies

    Tonight at 8pm on the Discovery Channel (check your local listings!), there's a chance for Second Life users to cheer on a hometown champion: Episode 6, third fight of the night, it's Sharko (woot woot!) versus Slap Box (boo! hiss!) on the popular Battlebots reality TV show. 

    Sharko is the creation of Edward Robinson, known in Second Life as Artorius Constantine, owner of the Nano Station Technologies store.  For the last few years, Constantine has not only been making a real life living from his SL inventions (animesh roleplay bots and so on), but taking what he's learned from the battlebots he's made for Second Life fights, and applying what he's learned to design real life battlebots:

    (more…)

  • SL: One Billion Rising Campaign *No more Stolen Sisters*

    //embedr.flickr.com/assets/client-code.js

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Lawrence Pryce, whose several virtual world screenshot challenges have been featured here in the past, has a new SL community awareness drive in support of the One Billion Rising movement to end violence against women and girls in real life. (Look for news at the One Billion Rising in Second Life page, though no announcements are there yet.) I like “No More Stolen Sisters” by Charlie’s Rain (above). It’s sort of an anti-Rockwell, isn’t it? Like Rockwell, she catches a moment in life, but a heartbreaking moment. Rather than full color, it’s mostly black and white except for the red highlights. It’s a powerful image, made more so by its naturalness. 

    The One Billion Rising in SL campaign celebrates rising from despair, as in this next picture:

    (more…)

  • Billie eilish ces High Fidelity spatial VR Philip Rosedale

    I mentioned just yesterday that Philip Rosedale and his team at High Fidelity were working on improving the live music experience using their 3D spatial audio-based virtual world, but at the time, I didn't know they'd be going so big.

    As in: How about creating the audience experience for a live concert at this year's (now-virtual) Consumer Electronic Show, the biggest convention of its kind, featuring a live performance by Billie Eilish, among the most acclaimed pop artists of her generation? Yes they did, and incorporated a new 3D-ish visual overlay to enhance the social aspect:

    "A partner of High Fidelity called SpatialWeb built the experience on top of High Fidelity," Philip tells me, "adding the 3D, social features, and an ability to do P2P video as well.  HF was used for the spatial audio between participants."

    I could be wrong, but this might be the breakthrough High Fidelity needs to go massive; after all, Second Life's key breakthrough back in 2006, arguably, happened with Suzanne Vega's live in-world performance. In any case, expect more projects like this to come:

    (more…)

  • Dreams UGC Playstation world

    Dreams, the Playstation 4 exclusive from Media Molecule, is a virtual world creation platform with what look to be some of the most impressive and user-friendly creation tools on the market, incredible user-generated content like this, and has at least nearly 1.4 million user accounts. (According to this Media Molecule account, which new users auto-follow when they create an account on the platform.)

    What Dreams doesn't yet have, vexingly, is many active users.  As I write this, there's less than 1,500 concurrent users in-game. (By contrast, there's currently about 15,000 and 2,000 concurrent users in VRChat and RecRoom, respectively, on Steam alone.)

    Why? To some extent, the very fact that VRChat and RecRoom have become so popular is likely sucking the air out of other user-generated virtual world platforms like Dreams — especially when those worlds are free-to-play and Dreams costs $20. This recent-ish feature from Kotaku may have some other hints:

    (more…)

  • Untitled

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Luke Ravenhurst’s untitled screenshot is very striking. I love the high contrast of black and white with the yellow and the browns. It is as though light itself forms the architecture of his picture. 

    For a laugh out loud humor, keep going:

    (more…)

  • VCOIN Ethereum Currency blockchain IMVU virtual world

    IMVU just announced the availability of VCOIN, an Ethereum-based digital currency for use in its virtual world with 7 million active users  — and, by design, for buying and selling goods and services in the real world, too. From the announcement:

    Available now for the IMVU desktop, mobile web, and web platforms, VCOIN is seamlessly integrated into the IMVU experience, enabling secure, global peer-to-peer transactions at the click of a button. IMVU’s high-velocity economy currently sees more than 27 million transactions and 13 billion Credits changing hands each month. With the addition of VCOIN, users can now easily and instantly pay for goods and services on the platform — no complicated crypto wallets, or even bank accounts required — and then convert their earned VCOIN into cash at an established rate.

    This is a major move for at least a couple reasons: While blockchain-based currencies have attracted much hype and speculation, they are not actually used very much to, you know, buy goods and services. (As I never tire of noting, more people use Linden Dollars in Second Life than use Bitcoin every day.) At the same time, while there are other virtual worlds with a cash-out option for virtual currency, they also have small user bases — and aren't authorized for use in the real world. While Linden Dollars outstrip Bitcoin in usage, for instance, they still only count some 400,000 daily users, and aren't intended for use as a RL currency.

    Enter VCOIN, which hits the market with 7 million built-in customers. John Burris, IMVU's Chief Strategy Officer, tells me the company fully intends to encourage VCOIN's use outside IMVU — and even approached the SEC with that in mind:

    (more…)

  • You heard the High Fidelity demo of multiple jazz musicians across California seperately jamming in the same virtual space, now get your headphones and hear this demo (above), showing how three separate jazz musicians could play live in High Fidelity in sync. What's seriously cool (especially in the COVID age) is how the sound changes as the avatar moves through the space, just as it would if this were a concert in real life — but here, unlike in real life, you're able to "walk up" close to the individual musicians, to focus on a drum solo and so on. (If you did that in real jazz club, the bouncer would quickly eject your ass.)

    How does it work? In this simulation created by Lucio Pascarelli, the three musicians stream their audio into a mixer, which is then streamed out into three separate devices: 

    (more…)

  • The Last Chapter of Autumn

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    John Garrison’s photostream is a delight. He definitely has an eye for composition. Consider “The Last Chapter of Autumn.” Look at the use of diagonals, the restrained use of color, the placement of the boat. It is such a striking picture. The water almost seems like jelly which brought to mind one of my favorite passages in one of my favorite books, “Black Lamb and Grey Falcon.” Rebecca West describes a placid lake surface as a “jelly in which rivers and reflections and even light itself foundered and were fixed. It would have been appropriate to come on this inspissation through tropical heat, but as we looked down on it we were blown on by the freshest sort of airs, winds from the sea and the peaks.” 

    I love this quote because of the specificity of the words. I didn’t know what inspissation meant. Who would? It’s the process of thickening by condensation. I love precise words, ones that replace entire ideas or functions with two or three syllables.

    (more…)

  • Bernie Sanders Trump Griefers SL

    As the United States takes stalk of the violent riot of Trump supporters at the Capitol last week, led in part by people wearing Nazi shirts and carrying Confederate flags, I thought back to the behavior of Trump supporters in Second Life before the 2016 election — mobbing the virtual HQ of Bernie Sanders, for instance. And not just to troll his left-leaning Second Life followers, but to confront them with a clear symbol of hate:  

    “There is a picture I managed to capture of one of the flags spewing from a particle dispenser at HQ,” Sanders support group member Macaria Wind tells me, handing over an image file of a Trump swastika. “Left there by one of Trump's supporters when no one was around.”

    Racist behavior like this led to at least one Trump group being expelled from Second Life and their private island, aptly called The Wall, where they had rezzed a massive version of the Nazi Party's eagle-headed Parteiadler. Online activity like this was eerily similar to that on other sites where Trump's most extreme supporters congregated, including Reddit and 4Chan. At the time, Trump supporters in Second Life (as with other online sites) insisted this fascist behavior was simply a bad apples anomaly, or meant ironically, or both. The events of last week definitely show this justification to be tragically, horribly wrong: As it turns out, there were more than enough bad apples to threaten democracy itself — and far few of their members to stop them.

  • Rec Room social VR iOS

    Impressive figures for Rec Room via Road to VR:

    Rec Room has seen a significant uptick in users recently, as it now reports over one million monthly active VR users on the platform… Rec Room Designer Shawn Whiting told Road to VR that given today’s news, virtual reality users are actually a relatively small percentage of overall users. “That’s the number for VR monthly active usership, but we’re much higher than that once you look across all platforms,” he says.

    Although a minority, VR users have been remarkably dedicated, Whiting tells us, and they’re still growing past that one million per-month active rate.

    “Our VR daily active users spend an average of 2.7 hours in Rec Room when they visit,” Whiting tells Road to VR. “Quest 2 is about half of our VR users [and] VR growth has been amazing the past few months.”

    … Besides bumping past one million monthly active VR users, over the weekend the platform reports it’s hosted 45,000 concurrent players…

    On Twitter, Whiting clarified to me what is meant by "active user" and the breakdown of HMD ownership: "Active would mean you logged into your account and loaded into the game. We mention 'Quest 2 is about half of our VR users' in the article, so add Quest 1 numbers to that and you have your answer."

    Much to process from this post! Assuming these figures are accurate, it suggests several things:

    (more…)