- New In Sinespace: Massive 20 Square Mile Region With Free-To-Play, Physics-Enabled Vehicles For Up To 100 Simultaneous Drivers & Pilots
- Can Second Life Ever Grow Again? A Veteran Game Designer Has Some Very Good Insights
- Watch: New Gameplay Tests Of Seed MMO Gives Us Glimpses Of Building, Fighting, Exploring — And Unexpected Social Emergence
- Whiskey Renaissance: After A Long Absence, The Acclaimed Metaverse Artist Returns. In A New World Notes Exclusive, She Speaks On Her Latest Works
- Facebook Beating Valve On Valve's Own Platform (But I Doubt Valve Cares)
- Philip Rosedale Proposes Clever Tweak To Yang-Style UBI: Payments In Cryptocurrency That Quickly Decays In Value If Not Spent
- Where Did Linden Lab Go Wrong With Second Life?
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Hypnotic Romance, an SL sim with secluded spaces for couples. Click here to teleport.

The Virtual Worlds Museum. Click here to teleport to their Second Life hub with tribute to sunsetted worlds!

“TV POWWW!” by Tom Boellstorff & Braxton Soderman. Read about the first televised videogame here.

The Fitting Room: Try out new SL fits in a secure, private space. Click here to teleport.


Breedables CoOp, helping the SL pet community grow through shared resources. Go here to get started.
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The new Archipelago region in Sinespace (a proud New World Notes media partner) recently opened up, and it’s a whole massive mini-world for people who love vehicle sims of all kinds:
- It’s about 20 x 20 square miles of land/water mass — completely seamless from end to end. (Yes, with no region crossings.)
- Up to 100 people can simultaneously explore and socialize in it at the same time.
- It comes with free-to-play demos of physics-enabled vehicles: A jeep, and a very realistic stunt (last featured here.)
To play, download the latest Sinespace viewer here and search “Archipelago” in Explore. I just gave it a whirl myself, and was pretty impressed by the region design and the vehicle physics — it’s just fun to go blasting around the island chain at top speed, seeing the sights, crashing a lot, and it will be even more fun when large groups of players are doing so. (There’s also vending machines to buy copies of the vehicles to use anywhere in Sinespace, of course.)
Built by Carsten Stark, who creates Sinespace experiences with his real life wife who he first met in-world, the Archipelago is his vision to create vehicle-loving social groups in Sinespace:
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In case you missed it, here is Ugleh Ulrik's tutorial for using the AI-driven platform Artbreeder to transform avatars. If you have questions about his tutorial, clickthrough here to ask him on YouTube.
On Second Life Friends, a large Facebook group for SLers have been using this tutorial t0 turn their avatars into "real" people. With permission, here's some of my favorite before/after pics:
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Dutchie, the much-loved creator of virtual houseware/lifestyle items and proud NWN media partner, has a fun new item now available at this month's Fameshed event: An outdoor shower with many customizable options.
Click here to demo it in-world at Fameshed. More details below:
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
“Crush on You” is such a delightfully sassy picture and outfit, I could not resist checking out the rest of EunWoo’s [Astrearosu] blog Nymphanium. It’s the sassy pose that really makes the look for me.
- Hᴀɪʀ﹕ Sᴡᴇᴇᴛᴇsᴛ Hᴀɪʀ ﹟Rᴀʀᴇ [AMITOMO]
- Bᴇʀᴇᴛ﹕ Bᴜɴɴᴇʜ Bᴇʀᴇᴛ [STOIC]
- Eʏᴇs﹕ Aᴅᴀ Eʏᴇs﹣Lɪɢʜᴛ Gʀᴇʏ [S₀NG]
- Eʏᴇʟᴀsʜᴇs﹕ Rᴇᴛsᴜᴋᴏ Lᴀsʜᴇs [EVERMORE]
- Sᴋɪɴ﹕ Sᴇʀᴇɴᴀ Sᴋɪɴ﹣Gᴇɴᴜs﹢BᴏM [AVOIX]
- Cʜᴏᴋᴇʀ﹕ Rᴇᴅ Fʟᴀᴠᴏʀ﹣Lᴏɴɢ Cʜᴏᴄᴋᴇʀ [MIWAS]
- T﹣sʜɪʀᴛ﹕ Eᴠᴇ T﹣Sʜɪʀᴛ Lᴇᴍᴏɴ [ASTEROIDBOX]
- Sᴋɪʀᴛ﹕ Vɪᴄᴋʏ Sᴜᴇᴅ [ADDAMS]
- Pʜᴏɴᴇ﹢Pᴏsᴇ﹕ ISᴛᴜɴPʜᴏɴᴇ [STUN POSES]
For a look to run away in, click here:
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Pictured: Alexia in High Fidelity (as a cloud)
Rather than write yet again about what went wrong with Second Life way back when, I recently asked veteran game designer Alexia Mandeville what could go still go right.
She's in a very good position to offer her perspective: An SL user herself back in the day, she's now a designer at Niantic (creator of Pokémon GO, the massive AR-based virtual world), and a designer on the early iteration of Horizon, Facebook's social VR world. Even more pertinent, she was also a UX designer at High Fidelity, Philip Rosedale's follow-up virtual world to Second Life. She sees a shared corporate culture to that startup and SL developer Linden Lab, which has hampered consumer adoption of both their virtual worlds:
"[A]cquisition was never a strength at these places," as she puts it. "You need a strong aesthetic style (Minecraft/Roblox/Fortnite) and the ability to communicate your use case articulately to attract mainstream people."
So what are her recommendations to Linden Lab, to grow the Second Life userbase when so many previous attempts by the company have failed?
Ms. Mandeville makes four key suggestions:
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Some people concentrate on shooting raw, unprocessed screencaptures in Second Life. There are groups that feature unprocessed photos, though I think in some of those groups, people misunderstand the meaning of “raw.” There is no such problem with SL Unedited where I discover Thierry Tillier’s lovely “Landscape.” For someone from farm country, that sky is a harbinger of disaster. With the bare trees it must be late fall so the fields should be ready to harvest and at the most vulnerable to hail storms. I am crossing my fingers the hail passes by.
The next picture is literally named SL art, if you can’t resist that, click here:
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Here's a new look at the latest gameplay test of Seed, the ambitious planet colonization MMO from Klang Games, featuring resource-gathering, world exploration, combat, and more. I'm somewhat biased but so far I'm admiring the streamlined elegance of the user interface and the art. Klang's Sabrina Seltenreich tells me the team is already seeing some interesting, unplanned player emergence, even in these early play trials:
"We had put several people into the same world, and asked them all to work towards an individual goal of processing resources and building certain machines for their own progression," she tells me. "Everybody had their own little base and a container, which other players couldn't access or interact with. Still, after a short amount of time, they figured out that they could put items into the Kernel and other people could take them — so they started to share resources, which wasn't something we had planned for or expected." (That was during a previous test, not the one featured in this new video.)
Seed's Discord server is also becoming an integral part of players' experience of Seed:
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Editor’s note: After a hiatus that lasted most of last year, acclaimed metaverse artist Whiskey Monday recently returned to Flickr by storm, creating and uploading dozens of amazing images.
“I usually work through creative stuff by writing,” she says of her relative absence. “When I hit a writer's block, I turn to photos in Second Life to kind of play around with some ideas and clear the junk from my head. So if you see that I take long periods of breaks between photos, it’s usually because my writing is going well. When you see me in SL taking pictures, you can be sure I have writer's block.”
Cajsa appraises Whiskey’s latest work, and speaks with the artist below. – Hamlet Au
I love Whiskey Monday’s “Calm and Sunny” (above) in part because it is such a shift in tone and color from her usual work. Change can be exciting. However, I perceived it as part of a theme of revealing the facade or piercing the fourth wall because there were other unmasking pictures such as “Present Tenses,” “Painted Deserts,” and “Touched in the Head.”
I asked Whiskey about the fourth wall. Well, what I saw and what she said were very different:
“Was there ever a fourth wall? My intent is now, and has always been, to express something I'm having trouble expressing in other ways. My work is selfish; it's less for the viewer and more for me. I get a phrase or a quote stuck in my head and sometimes it makes its way into my writing and other times I can only get it out in SL photos. Sometimes the subject is more universal than others, but always it's me me me.”
In literature, there is much debate about whose perspective matters when considering an author's work. Some look to the author’s biography and the historical context of their work. Semioticians look at the meaning and symbolism of the words, Marxists ask who benefits, Postmodernists ask us what the language really means and can we trust they mean what we think they mean. I was always with the Reader Response critics who recognized that everyone brings their own history to a text and that history influences their perception. I think that works in art criticism, too. We bring our Self to the task of appreciating a picture and our Self determines our reaction far more than the creator’s intent. That does not make our perception more accurate, but without readers, a book is forgotten, so it does make our perception important. I take that view when considering art as well.
For another example of artist saying and viewer seeing very differently, click here:
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Well this seems unexpected:
Nearly 5 months after launch, Facebook’s Oculus Quest 2 is the most used VR headset on Steam.
That is according to the February 2021 results for the Steam Hardware Survey.
Valve finally started counting Quest 2 headsets in its own category at the beginning of January. Quest 2 jumped from 17.40% of total VR usage in January to 22.91% in February, overtaking the Oculus Rift S, which fell to 21.58%. Valve’s Index headset comes in at third with 16% and the original HTC Vive follows at 13.05%.
The Valve Index is the VR headset that came bundled with one of the most anticipated games of recent years: Half-Life: Alyx, also from Valve. And while it was seemingly designed as Valve’s killer app to sell the Index, sales have been decent but not great: Roughly 2 million sold as of last December. (Compared to 10 million+ for Half-Life 2.) I was hoping Alyx’s modding community would be the Index’s killer app, but that doesn’t seem to be the case either.
All that to one side, I doubt Valve cares that Facebook is beating Valve on its own platform:

![[Cʀᴜsʜ ᴏɴ Yᴏᴜ]](https://live.staticflickr.com/65535/50841667596_5958abc74e_c.jpg)

