As another sign of the VRChat community's growing strength as a creator ecosystem, here's another fairly mind-boggling factoid:
- Like many virtual worlds, VRChat has an internal scripting language. (Called Udon, in this case.)
- However, many developers (especially those who work on a professional level), prefer to code in C#, which already runs natively in Unity (the game engine underneath VRChat).
- So much so, a VRChat community member named Merlin has created UdonSharp, a C# to Udon compiler, which he built and open sourced on a voluntary basis to serve other VRChat creators, and has a Patreon in hopes that he can keep doing that full time.
- Based on the latest GitHub stats, the UdonSharp Unity package from GitHub has been downloaded around 20,000-25,000 times.
- Which suggests, based on recent stats, as much as 10% of VRChat's total monthly active user base have tried using UdonSharp at least once.
Varneon, creator of this impressive VRChat driving sim, estimates that the vast majority of VRChat worlds using Udon were actually scripted originally in UdonSharp:







![[Val'More] - Prototype Hoverboard (Demo Video)](https://wagnerjamesau.com/wp-content/uploads/2021/04/51056914957_83ba2f400d_z.jpg?w=640&h=360)
