Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Eyes Kirschtaria’s “Christmas Costume Party” is something out of a graphic novel. His work features a lot of roleplay and anime, but this costume party Christmas is so joyful and full of joie de vivre. Their similar costumes make me think of superheroes, like a Phenomenal Five. The background is full of moons and Christmas trees. I love the abundance of it.
For a very different take on Christmas, click here:
Any attempt at collective bargaining in a virtual world will require a massive legal department with huge overhead to administer the quirks of the people and failures of the system. The simple decision for any board of directors of a virtual world company would be the answer of “oh, heck no, we aren’t doing that!”
He's probably right if we assume that Metaverse-based unions must have the exact same structure and legal status as real world labor unions. But historically, ad hoc collectives of virtual world users often are able to change company policies to benefit users. Local favorite Second Life famously had a user-driven "tax revolt" movement which successfully pressured Linden Lab to change its pricing structures. It's fair to assume every virtual world has had (or will have) its own instances of collective user protest, because virtual world companies are utterly dependent on sustained user activity and growth.
We saw the latest example of that just last week, around the use of NFTs in online game worlds:
Rec Room, a free to download and play cross-platform social gaming company, has raised $145 million, funding that it will use to continue building out its tools and audience of gamers using them to create their own experiences across mobile devices, game consoles, PC and VR headsets (operating systems/platforms supported include iOS, Xbox, PlayStation, Oculus, Steam and, as of August, Android). The funding is being led by Coatue Management, with participation from existing investors Sequoia Capital, Index Ventures and Madrona Venture Group, and it is coming in at a $3.5 billion valuation…
It has now racked up 37 million users who build and play games in “rooms” where they virtually hang out with other users. Although it’s not clear how many active users there are out of that 37 million figure…
It's actually somewhat clear how many people are active in Rec Room:
Here's the Ko-Fi donation/tip page for Cajsa Lilliehook, New World Notes' indispensable curator of great virtual world images through her column Cajsa's Choices (along with her own blog). Cajsa was recently interviewed by the Daily Edge political blog where she mentions that she has a Ko-Fi account because "I am poor and cannot afford copays for my insulin, so I have to buy generic which is much less effective." So if you've loved Cajsa Choices over the years, along with her other writing across the SL editorial ecosystem, consider sending Cajsa a Ko-Fi tip to help out.
I've been wondering what Facebook whistleblower Frances Haugen thought about Meta's plans to make the Metaverse, and she finally aired her concerns with Time magazine:
When I asked her about the metaverse, Haugen’s answer focused on the extra forms of surveillance that would be necessary for any meaningful kind of metaverse experience. “I am worried that if companies become metaverse companies, individuals won’t get to consent anymore on whether or not to have Facebook’s sensors—their microphones in their homes,” Haugen told me. “This company—which has already shown it lies to us whenever it’s in its own interests—we’re supposed to put cameras and microphones for them in our homes?” she said.
Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
The Sassy Shopper’s Blog by Sparkle Mocha caught my eye with this gorgeous post, “A Stroll in the Snow.” I love the outfit. I love that she’s wearing an outfit. (I confess I am tired of the competition to show the most skin with the least fabric possible. It’s boring.) Her outfit is gorgeous and I want it.
Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Mortisha BlackSoul Noctis [mortishablacksoul resident] concentrates on Goth imagery and fashions. This picture took me aback a moment before I saw the title was “Dollmaker.” At first glance, it looks like a serial killer’s walk-in cooler. But no, she’s merely making totally terrifying dolls. I kind of love how it went from disturbed to domestic with nine letters.
This is a pretty jaw-dropping video for anyone following the Metaverse, a follow-up to an equally head-turning video from last Summer – both by freelance UK journalist Quintin Smith (Wired, Edge, Eurogamer, Kotaku). His first video report looked into the ways ROBLOX monetizes user creators on its massively popular platform — roughly half of whom are minors — with mechanics that he deems so exploitative, he compares them to the infamous scrip that abusive companies used to "pay" its workers.
In this new video, Quintin covers a number of bombshells, including:
A ROBLOX spokesman reached out to Smith and requested that he remove the original video for unspecified inaccuracies.
Shortly after Quintin's first video, ROBLOX removed language from its website which marketed the platform as an opportunity for kids "to make serious cash".
There's an abusive ecosystem of third party ROBLOX creators and black market operators thriving outside the platform — in part because ROBLOX the company removed its internal community forum.
Perhaps most surprising to me, ROBLOX runs what is effectively an in-game stock market/casino of purchasable and re-sellable branded virtual items — some of them created in partnership with major companies like Vans — "in which children are encouraged to gamble real money".
Little or nothing of these last two points have been covered by reporters heralding ROBLOX as the Metaverse, even after it became one of the most powerful game companies on the NASDAQ. Or as Smith puts it, related to the internal gambling/stock market: "I can't believe the market analysts missed this when ROBLOX became a publicly traded company and went through an exhaustive valuation."
Part of the problem is that little or none of the media who report on ROBLOX actually use the platform to any great degree — or worse, don't even seek out and talk with creators on the platform.
Quintin Smith's advice to reporters who want to follow up on his research:
"First and foremost," Quintin tells me, "I'd advise them to take what Roblox say with a grain of salt. It's clear from my conversations with Roblox users that almost every aspect of the platform is failing the users in one way or another — moderation, remuneration, safety, monetization – so when Roblox talk about introducing new features, I'm not sure we have any reason to believe that they'll keep these 40,000,000 daily users safe and happy."
And that requires connecting with ROBLOX creators across various social media platforms:
Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Mayonnaise Dinglegagger may have the best name in Second Life. She also has an endlessly inventive and surprising photostream. The title is “Rain, rain, go away,” but how can it go away when it’s all wrapped around her. Rainclouds under an umbrella seem counter-productive, but also adorable. The interesting thing is they are not a set, in fact the umbrella and the clouds have different creators, but clever styling makes them seem a set. She also includes a link [click here] so you can see the original, unedited photo.