Update, 8/3: Yesterday's peak concurrency was 70,478 — well over 6,000 concurrent more users than last week Tuesday, when the protest started. As I suspected, the trend remains: VRChat gonna VRChat.
As I suspected last week, the "protest" by some VRChat users over the company's ban on modified clients has all the indications of a vociferous but small subgroup, rather than reflecting any broad community uprising. You can see that in the user concurrency levels from this VRChat dashboard, which today shows a 5,581 increase of users from last Monday, when the announcement was posted.
One week later, the only indication that there was even any kind of user disgruntlement is on Steam, where thousands have since barraged VRChat's listing with a negative review. But even there, the loss is a few thousand concurrent users at most, and is offset by growth from the Quest userbase. Also, a little bird tells me we may see much more growth evident today at the peak time of 8pm PT, so stand by there.
As I wrote last week, some of the mod ban protest was legitimate, since there was concern that a few mods improved VRChat's usability, such as text captions for deaf users, contrast for colorblind users, for people who are bedridden, and so on. VRChat management very quickly addressed those concerns with an update to the original announcement:








