- Fortnite Becomes Much More Of A Metaverse Platform With Unreal Editor Integration, Asset Store, Better Monetization For User Creators
- First Look At Life By You From Sims/Second Life Dev Rod Humble — A Simulation/Sandbox Game Of Head-Spinning Ambition
- Top Metaverse Creators Lobby Linden Lab To Update Second Life's "Horribly Dated" Terrain Textures
- New Second Life Sim Inspired By China's "Red Beach" Is So Amazing, There's A Large Flickr Group Devoted To Photographing It
- 4 Reasons To Doubt Generative AI Will Be As Transformative As All Of Silicon Valley Apparently Thinks
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Hypnotic Romance, an SL sim with secluded spaces for couples. Click here to teleport.

“TV POWWW!” by Tom Boellstorff & Braxton Soderman. Read about the first televised videogame here.

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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Sparkly Fly is a kawaii blog by Andyylee. Sing with Me is adorable. Who doesn’t sometimes dream of being a singer? I love this look, especially the tie tucked into the belt. Such a fun little detail. It’s from Niniplanet at The Arcade.
- / NINIPLANET / UNNATURAL RARE @The Arcade
For more kawaii sweetness, click here:
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Fortnite in recent years has been the least metaverse-ish of the leading metaverse platforms. While interviewing insiders for my book, my strong sense is that Epic hadn’t originally anticipated outside brands considering the platform as a real world application platform, and assumed it would be more akin to a standard modding mode for gamers. And that as a publisher from the traditional AAA game industry, Epic was still holding a tight rein on the platform to protect its brand, even if that meant falling short of the Stephenson ideal.
“It’s insane,” as one frustrated community creator puts it to me. “They want to be a part of this Metaverse, but they are limiting what can actually be done. If you’re really wanting a true Metaverse, then more brands should be able to be in a space whether [Epic] wants to support it or not.”
That all changed this week.
Epic made a series of announcements and updates during GDC 2023 that I’m still combing through, somewhat distracted by Rod Humble’s Second Life-but-XXL mic drop.
For one, there’s the integration of Unreal with Fortnite (watch above), enabling multi-user, multi-platform live editing. (Question: I wonder if live editing can some day be incorporated into published maps, enabling a creator to alter an experience around its user in real time.)
And then as mentioned in the video, Epic is launching the Epic equivalent of the Unity Asset Store, called Fab:
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Here's the first in-depth preview of Life by You, the new life simulation game by ex-Linden Lab CEO / former EA/Sims lead Rod Humble (who pops up at around 8:35 in this video above).
While an early teaser somewhat suggested it would be a Sims clone, that superficial appearance is deceiving: By the team's description at least, Life by You is vastly more ambitious: It's a head-spinningly deep and vast life simulator, as if Second Life and The Sims and a Peter Molyneux "God game" were wrapped together with today's technology and social media to become a completely new genre of its own.
In other words, an elevator pitch for Life by Me might be:
"The Sims, but where you control the whole world."
Or, "Single-player Second Life where you can also roleplay as Linden Lab, if you like."
Here's what I mean, highlighting some features that jumped out at me in the video:
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Is it life or is it Second Life? More and more I wonder. Denny Cioc’s picture “Junction” makes it impossible to tell. Doesn’t it feel like a place you have seen sometimes in your life? Denny has a great eye for landscapes.
For more unique perspectives on landscapes, click here:
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While the coming of physically-based rendering in Second Life (think reflective surfaces) is causing much buzz among SL's creative community, some well-known metaverse content creators are pushing for Linden Lab to improve the virtual world in another key area: Terrain textures.
"The textures are blurry and flat on their own," as veteran 3D artist Max Graf explains in this Plurk thread, "But up against all the newer visual quality they just look out of place, requiring extra effort to hide the ugly. The texturing method itself, for 'blending' the four textures via corner low and highs was fine in 2009, but it is so horribly dated now when there are so many additional ways it could be done better and produce a better visual on par with everything else that has evolved."
This JIRA submission (SL account log-in required to "Watch This Issue"), submitted by fellow 3D artist NeoBokrug Elytis is a bid to encourage Linden Lab to update the system.
As an example for what they're hoping to achieve, Max sent me the mountain image above.
"This is a simple multi-color terrain for viewing from far off, done using a 'splatmap' to define the areas for each color or texture. Even as plain and smooth as this is, it could not be done with the current SL system, the blending would not be possible.
"However," he goes on, "you add a normal map and some parallax occlusion to that same smooth texture and you get this instead:
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Panjin is the first picture in a new Flickr group devoted to pictures taken at a brand new sim of the same name by Jade Koltai, a name familiar to sim connoisseurs. She is a long-time sim designer, working on her own and in collaboration with the late Serene Footman. Panjin has the same spare restraint that makes her work so appealing to Second Life photographers. I love how she uses the foreground to frame the piers in the background.
I love that there are so few colors, yet it is vibrating with color. It is based on the real life Panjin ("Red Beach") in China. The red flower is Suaeda salsa, a member of the Amaranth family.
For more Panjin, click here:
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Interesting Axios story illustrates just how much Silicon Valley has shifted its interest and investment into Generative AI startups like OpenAI and Midjourney, away from metaverse platforms and related technology:
According to PitchBook data compiled by Axios Media Deals' Tim Baysinger, through March 16, 2022, companies that played in the metaverse or web3 space had raised nearly $2 billion in funding.
So far this year, metaverse and web3 companies have raised $586.7 million, a bit more than a quarter of last year's total. The totals for generative AI companies are the inverse: Through March 16, 2022, the generative AI space saw $612.8 million in funding. This year, it's up to $2.3 billion.
Driving the news: In a note Tuesday announcing Meta would lay off 10,000 more employees, Zuckerberg spotlighted AI work and reduced the metaverse to an "also." “Our single largest investment is in advancing AI and building it into every one of our products,” Zuckerberg wrote. “Our leading work building the metaverse and shaping the next generation of computing platforms also remains central to defining the future of social connection.”
As I've explained before, conflating web3 with the Metaverse is a huge mistake, as is assuming Meta leads the metaverse industry. That aside, it's clearly the case that the Valley has shifted its buzz toward generative AI.
Is that smart? Obviously I'm biased when I say this, but there's already 520 million+ active users across many metaverse platforms, while the Metaverse's addressable market is at minimum everyone who regularly enjoys muti-user immersive experiences (i.e. 3D games online), roughly 1-2 billion people.
On the other side, there's several reasons to believe Generative AI is not as transformative as its most bullish boosters assume. For instance:
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Above: Screenshot from Crystal Frost's latest version
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Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Yurin has a lovely blog called Happy Sigh. Her most recent post 230313 features the ubiquitous fashion passion for mesh. If you checked out the Oscar and Vanity Fair After Party fashions, mesh and illusion was everywhere with over ever shrinking strategic coverage. This is downright modest by comparison.
For more Happy Sighing, click here:

![[Sing with me!]](https://wagnerjamesau.com/wp-content/uploads/2023/03/52762642182_36f7d2df00_z.jpg?w=640&h=406)

