recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: Economics of SL
-
Image/system by dazai voom With Linden Lab banning Gachas in Second Life at the end of this month, " irihapeti" and others have noted the rise of Gacha-ish systems like the one above: Many professional gacha machine makers have developed conveyor machines ready for the 1 September rollout date. Those that haven't will have to…
-
Barb photo by Catalina Staheli, edited by Kreao Kujisawa Click here to join the 12th year anniversary of Fifty Linden Fridays, one of Second Life’s largest in-world groups. Expect a massive crowd, however, because with 52,530 active members, roughly 1 in 10 of SL’s entire user base is a member of FLF. Founded and still…
-
Here's the results of New World Notes' survey on how the coming end of gachas in Second Life will impact the larger virtual economy. A strong majority of the 89 respondents (65%) predicted that the loss of gachas and related events will cause no significant loss in virtual land (i.e. sims) or user activity of…
-
Above: Message that a SL user who logged in from a US state that bans skill games received when they tried to teleport to a sim with skill games Last chance to take New World Notes' survey on how the end of gachas in Second Life will impact the economy of Second Life (if at…
-
Loading… Now that we know that come month's end, gachas gotta get gone, please take this survey asking how their removal will impact the Second Life economy. While Linden Lab releases few economic/user stats to the public, we can track sim ownership and concurrency rates via third party data sites like Grid Survey. Hence the…
-
Pictured: Gacha resale items listed on the official SL Marketplace at prices between USD $1037.50 and $5165 worth of Linden Dollars. Reader “Gloom” makes an important point, commenting on last week’s post about Second Life gachas being a type of gambling. Typically, it only costs the Linden Dollar equivalent of pocket change to play them…
-
Update, August 2: As Vaki predicted, Linden Lab announced the end of gachas in Second Life: Due to a changing regulatory climate, we’ve had to make the difficult decision to sunset a very popular sales mechanism for content in Second Life. It’s widely known as "gacha", and is defined by a chance-based outcome as a…
-
Some social media readers were skeptical over last week's post highlighting Linden Lab veteran Gene Yoon's policy paper on virtual currency addressed to Secretary of the Treasury Janet Yellen. One reader snarkily suggested that that amounted to saying, "I was responsible for managing the currency used as commodity for pixel furries to use at strip…
-
Great comment thread on Whiskey Monday's excellent and helpful rant last week, on all the frustrations customers take on when trying to shop in Second Life. Some of these, such as allowing content creators to use non-standard symbols in their store listings, even though that utterly frustrates SL's search function, could have been fixed years…
-
Whiskey Monday is an acclaimed SL artist; follow her on Twitter @Whiskey_Day Dear Makers of Amazing Things in Second Life, Let me start by saying: I LOVE YOU. I would not be in Second Life without you. I could not do what I do without your inventive, beautiful, well-crafted creations. Thank you for all that…
