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Category: Economics of SL
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As hinted at in a recent in-world Q&A, Linden Lab just announced Second Life's new "Premium Plus" subscription plan, with greatly enhanced content and features for $24.99/month or $249.99 a year — see above, with a helpful compare/contrast with the existing Premium Plan. As my heated reader commentary suggests (some choice samples below), this new…
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Starting at around 24.00, Linden Lab's VP of Product, known in-world as Patch Linden, teased out a new Second Life product offering coming (hopefully) on SL's 19 anniversary of June 23: Premium Plus. Offerings for the monthly subscription include: Texture upload fees eliminated Land tier expanded to 2048 square meters Up to 140 groups L$3000…
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Reader Joey1058 has a fair point about my comparing the oranges of Linden Dollars to the apples of Bitcoin: The US designated crypto as a commodity. So asking to use BTC as a currency is like asking to use gold and silver as an everyday currency again. The L$ is an inworld currency, and has…
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Shocking or hilarious (depending on your point of view) stat of the day from the sarcastically-named Web3 is Going Great blog: [Though Coinbase] claimed to have 3 million users on its [NFT marketplace] waitlist, the public marketplace release has gone shockingly poorly given Coinbase's existing reputation. The platform has yet to see more than 200…
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Great comment from a reader based in Brazil, expanding on my point (and that of a fellow Brazilian) about the difficulty for metaverse content creators in the developing world to succeed, due to high costs of entry: It works the other way round too, the $ is very valuable and gets me a higher standard…
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Important comment from Brazil-based reader "Moanna", responding to my economics survey which suggests that the cost of entrance into the Second Life economy has become so high, it's difficult for newcomers to break in. For people in developing nations like hers, those costs are far higher than what they'd be for creators based in the…
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Of all the metaverse platforms active on the Internet today, Second Life by far offers the best overall revenue share to user creators on the platform. As a whole, the creator community makes about as much revenue from Second Life as the company itself, and 1,600 user creators earn over $10,000 a year — a…
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Click here to take by tomorrow Noon PT. (Use a laptop/desktop for best results.) Details published and discussed soon after!
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While Linden Lab has saved Tempura, we discussed how preservation does not guarantee survival. Reader "Nadeja", however, thinks Tempura has better than average prospects: Tempura is arguably a special case. Visitors know they can meet someone always there, so the traffic has always remained high even without any event (25K today). It is also a…
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With so much online conversation over hat's a fair revenue split between a metaverse platform and content creators on it — thanks to Meta and its just-announced 47.5% cut for Horizon — I'm curious what the share is for Second Life. It can be as little as the L$ cash-out processing fee, or as much…
