Wagner James Au / New World Notes
Author, strategist, virtual world reporter
recent posts
- Welcome to New World Notes’ 2006-2025 Archive!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
- Top Five Posts Including: Huge Rec Room Layoff & Meta Boots Neal Stephenson Off Facebook (Briefly)
- Four Glorious Second Life Sims to Explore — After Watching Sabina Valeska’s Machinima Tributes to Them!
- Virtual World Usage Stats from S&P Global Market Intelligence — Plus VRChat & Second Life Specifics!
about
Category: Comment of the Week
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Really interesting conversation on the problem of virtual currency in virtual economies last week kicked off by "Kyz", who explained how difficult it was for them to reliably run a successful business in a virtual world. Replying to the idea that the value of their content is decided by the market, Kyz goes deeper into…
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Really great comment from reader "Kyz", a 3D content creator who made an excellent living from the Second Life economy. Commenting on my take on Matthew Ball's analysis of payment options for Metaverse platforms (he basically lands on suggesting that blockchain-based payments may be the best or least worst alternative), Kyz says this: I don't…
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Image/system by dazai voom With Linden Lab banning Gachas in Second Life at the end of this month, " irihapeti" and others have noted the rise of Gacha-ish systems like the one above: Many professional gacha machine makers have developed conveyor machines ready for the 1 September rollout date. Those that haven't will have to…
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Four Reasons Why Cloud Streaming is the Best Solution for Making the Metaverse (Comment of the Week)
After thinking about the many technical obstacles facing the creation of an ideal Metaverse, longtime Metaverse developer Lex4art argues that cloud streaming is the best solution we have at our disposal now. Here's his case: Accessibility & Pricing Flexibility Anyone can join, hardware requirements are super low (fast enough Internet connection + some kind of…
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Above: Message that a SL user who logged in from a US state that bans skill games received when they tried to teleport to a sim with skill games Last chance to take New World Notes' survey on how the end of gachas in Second Life will impact the economy of Second Life (if at…
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Pictured: From a 2014 Philip Rosedale presentation, in which he describes High Fidelity's goal of achieving "mouth to ear" latency in 100 milliseconds Excellent reader conversation on my analysis of the networking section of Matthew Ball's analysis. My take is that the unbreakable nature of the speed of light will always hold us back from…
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Great comment from reader "Kyz", reflecting on my analysis of Matthew Ball's metaverse primer thus far: Our limitations are graphics cards and computing power, size of screens and types of display screens. I'm excited about Unreal Engine 5 with Nanite, which helps us down the road of being able to render more rich environments without…
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I usually blog any Facebook/Oculus news with this irresistible pic of Zuckerberg striding like a dictator through the opiated masses in VR, but I'll give him some credit in this case:
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Over in last week's post on how Second Life might find a new audience on mobile, New World Notes' super savvy readers are picking up clues and speculating that Linden Lab is going to — or at least should — create what I'd describe as a lightweight, IMVU-like experience for mobile. Take it away, Pulsar:…
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Pictured: Pocket Metaverse, a third party iOS app for accessing select Second Life features from 2010 With the iOS app for Second Life coming soon, reader and blogger Devin Vaughn sketches out a fascinating vision for how it could transform the virtual world. While the app itself is launching with very limited features (the late-lamented…