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Wagner James Au / New World Notes

Author, strategist, virtual world reporter

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  • In Cultural Milestone, The New Yorker Reviews All-Machinima Feature (Grand Theft Hamlet)

    January 30, 2025

    New Yorker machinima movie review GTA Anthony Lane

    In a cultural milestone possibly relevant only to me, acclaimed movie critic Anthony Lane just reviewed Grand Theft Hamlet, a documentary shot completely in GTA Online, in The New Yorker. (Paywalled online only at the moment, alas, but I just blogged about the movie here.)

    I'm fairly sure this is the first time The New Yorker has reviewed a machinima! The venerable magazine did review Life 2.0, the 2010 documentary about Second Life, but that only partly shot in SL. (I think roughly 30% of the footage is machinima.)

    Anyway, read my Life 2.0 coverage here, and watch the Grand Theft Hamlet trailer below:

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  • As Linden Lab Launches Its 1st Major Ad Campaign for Second Life in Years, Read My Interview With Philip Rosedale & Brad Oberwager on Marketing & Designing a Whole New User SL Experience

    January 29, 2025

    SL ad Jan 2025 a

    Linden Lab just started publishing new ads on YouTube for Second Life, one of which you watch here. ("It represents one variation of many that are being tested", the company tells me.) Screengrabs of it throughout this post.

    It's part of a new and aggressive marketing campaign for Second Life — basically the first one in nearly 4 years.

    To get more context and strategy, read my latest interview with Linden Lab head Brad Oberwager and CTO Philip Rosedale below!

    Inside Project Zero: Brad Oberwager & Philip Rosedale on Marketing & Designing a New User Second Life Experience

    Part of a 3 part series on my Patreon; read Part 1 here; read Part 2 here

    Project Zero is not simply a cloud streaming option for existing SL users. It's tightly integrated into an aggressive marketing plan with a growing budget, and a completely revised first-time experience that discards the "Welcome Island" model that's basically existed since 2003.

    In my recent conversation with Linden Lab heads Brad Oberwager and Philip Rosedale, we explore their vision for growing the user base with Project Zero — and why the company is re-starting external marketing of SL for "the first time in four years".

    Yes, you read that right. In the nearly four years since Oberwager took over leadership of Linden Lab, the company hasn't much marketed Second Life:

    BRAD OBERWAGER: [Y]ou know the adage, “I know half my marketing is wasted, I just don’t know which half.” When I came in, I asked [Linden staff], and they didn't know. Turns out it was 100% wasted. 

    So since I couldn't figure it out, I turned off all the marketing and it didn't have an impact on revenue or any of the financials, other than we weren't spending the money on marketing.

    But it stopped, obviously, it stopped bringing people in. It's just that the marketing wasn't bringing people in that were converting into dollars. So we kept it [off] until we had an ROI we could prove out. 

    And it took us a lot longer. I figured it was going to be six months to turn marketing back on. It went a lot longer. 

    SL ad Jan 2025 d

    Now, with Project Zero and with different partnerships we have now, the ROI makes sense for money in the marketing. So starting small, $1,000 a day, it's going to go up fast. 

    So today [late December 2024] was the first day that we've spent a dollar on marketing in three years, nine months. And this is going to be great for all the creators, all the communities. We're going to start driving people back in only where we know where we're driving them, and we have different partnerships with different community bases, to start sending people not to just where we want them, but we're testing sending them to other places. We're going to test with Project Zero. 

    So come midway through the first quarter [of 2025], we should be on a much higher run rate for marketing than we've ever had before. It makes good sense for everybody. We're going to drive more revenue to the creators. The way our whole model is set up, we do well when other people do well; we are not able to monetize if other people in our world are not doing well. We don't really sell anything directly to anybody other than land, and even that, you only buy land from us if you're getting the benefit of it…

    Next: Redoing the old first-time user experience, and partnering with MadPea games.

     

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  • Meta’s Reality Labs’ Dubious XR Sales Growth Claims “Leaked” Ahead of Poor Revenue Reports

    January 29, 2025

    Matt Ball XR sales slow Meta Bosworth

    I was scratching my head last night about an "internal" memo that was "leaked" to Business Insider:

    "2024 was a pivotal year for Reality Labs and positioned us for greatness in 2025," [Reality Labs' head Andrew] Bosworth wrote. "The team beat nearly all of last year's aggressive sales and user goals, growing RL sales >40% YoY overall," he added. "We are seeing massive sales growth in wearables and the Quest brand has never been stronger."

    First off, it's strange Bosworth did not cite a single hard sales number in an "internal" memo. Also, saying "growing RL sales >40% YoY" (emphasis mine) is an important qualifier, as that only refers to VR/XR sales in retail/brick and mortar stores. Which isn't impressive if (as likely) 2023 was slow for retail — especially as compared to 2024, when Meta's Ray Ban smart glasses were heavily discounted.

    More key, if you check out Matthew Ball's latest video game data report (mandatory reading!), XR headset sales (and Reality Labs' devices in particular), continue to be notably "down-to-flat". Which is basically confirmed today in Meta's earnings call:

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  • Gorgeously Minimalist SL Fashion Photos from Calima Dufaux

    January 29, 2025

    Screenshot (1379)

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Calima Dufaux is a Flickr microblogger with incredible style. Her photos are simple, unadorned but for the subtlest of props. A chair, a table, a bit of lighting, plain backdrops, and more form a minimalist context for her outfits. Take this gorgeous picture. She is styled to perfection and resting on a chair, a chair hidden in the dark shadows, but we know it’s there. 

    For more of her impeccable style, click here:

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  • Simthing Sure is Something: Gizem of Blueberry/Kiwi Co Fame Creates New Casual Life Sim Game for Telegram Integrated With Content from Top Second Life Brands

    January 28, 2025

    Simthing Gizem life sim SL Blueberry KiwiCo

    Originally published on my Patreon

    When I last chatted with Gizem Mishi Akin a few months ago, she had just launched her new SL-only brand, KiwiCo, and it sure seemed like her days as a cross-platform metaverse entrepreneur were over.

    But then she went ahead and created her own mini-metaverse platform:

    Behold Simthing (watch the teaser trailer here), a casual life sim soon playable on the messaging app Telegram, and later, on Discord here, where the server is now home to Simthing’s official user/developer community.

    Gizem developed it with a team of Electronic Arts veterans who recently created the PC-based virtual world Hometopia. Simthing, by contrast, is designed for mobile-based, bite-sized life fun with pets, home customization, and avatar fashion challenges, where you submit a themed look (going on a date, prom night, etc.) which is then rated by other players.

    While the first version of Simthing is very much in bare bones, early (but playable) Alpha stage — “we don’t want to stay in development for a whole year, we want to build with the community and let them experience every feature we are thinking through”, as Gizem puts it — the first stage focuses on raising your pet:

    “First things first, you name your pet, mine is called 2barks,” she explains. “You level up through building a bond with your pet… play with your pet, you feed your pet, you take your pet on walks. There are a few different ways you can do these activities. As you level up, you unlock game currency, Aura Points, with the Aura points you can get your pet premium pet food, or fun toys.” (Doing so also unlocks new spaces for your pet to play and hangout in, while also earning you accessories for your pet.)

    So Simthing is very different from, say, Second Life, where you’re exploring a whole virtual world. “This is the opposite of what Second Life is supposed to be,” as Gizem puts it. “I think it’s going to be a complementary experience.”

    There’s another key way it’s complementary with SL:

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  • Watch: inZOI Showcasing Virtual World/Room Building Technology for Users

    January 28, 2025

    When I last checked in with inZOI, it was an upcoming life sim with an amazing character generator and a whole simulated city somehow controlled by a cat god. (Yes, really.) So I'm somewhat surprised to see this new trailer pop up, promoting inZOI's ability to build/customize whole massive "rooms", everything from art museums to the challenge auditoriums from Squid Game. So it seems like it's expanding more into a kind of virtual world, rather than just a sim life game.

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  • Cajsa’s Cajsa’s: Ms. Mistwalker’s Stunning Photographs of SL Landscapes — And SLurls to Visit Yourself!

    January 28, 2025

    53542954852_2ffa90e7a3_c

    Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting

    Azura Mistwalker is a thoughtful photographer, usually supplying the SLurl link, allowing folks who like her pictures to check out the location for themselves. She mostly shoots land and cityscapes in a way that invites viewers to seek them out. Take this photo Mångata, the song Azura cites as inspiration. It shows a woman who appears to be running even though it was a dark and stormy night.. She framed the picture using the rule of thirds and she makes us want to check out that alley and learn what she is running from or running towards. 

    For more of Azura’s stunning scapes, click here:

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  • Linden Lab Announces Plans to Escalate Legal Action Against Egregious Content Theft in Second Life

    January 27, 2025

    SL Marketplace Linden Lab commission

    Late last week, Linden Lab announced plans to increase protections of Second Life creator content in a Zoom call with community devs and bloggers/social media leaders. Unfortunately I wasn't able to attend due to a scheduling conflict, but here's a pretty good summary by Salt Peppermint. Some top line points:

    [Linden Lab outlined plans for introducing stronger measures against intellectual property theft [including]:

      • Targeting the most egregious offenders with stricter legal actions.
      • Collaboration with external platforms [i.e. other virtual worlds] to address cross-platform content theft.

    The conversation included idea for helping enforcement, including AI, digital watermarks, even "blockchain-based mechanisms". However, Linden Lab tells me specifics have not been announced:

    "In the meeting," the company tells me, "several types of tools and technologies were discussed but we haven't publicly confirmed the specifics yet. You can expect that we will be leveraging AI thoughtfully in the near future to help us combat content protection."

    Also, some specifics still seem to be in development. You can tell that in this Bluesky conversation between /SecondLife host Coffee Pancake and Linden CTO Philip Rosedale:

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  • Top 4 Posts Including an Advance Look at Immersive Simulation Thick as Thieves & Testing L$ Rewards for the Second Life Mobile App

    January 27, 2025

    L$ rewards SL mobile

    • Thick as Thieves: Lead Devs Warren Spector, David McDonough & Greg LoPiccolo on the Upcoming Immersive Simulation's Heritage With the Groundbreaking OG Thief
    • Cajsa's Choices: Strikingly Silhouetted Avatar Portraits by Peppa Littlepaws
    • Inside Project Zero: Philip Rosedale on Completely Re-Making the UI — and Re-Engaging Millions of Former Users
    • BREAKING: Some Second Life Mobile Users Getting "Streak" L$ Rewards for Regular Daily Logins. UPDATE: Linden Lab Confirms It's Part of an Early A/B Test with Limited Users
  • New on My Patreon: Brad Oberwager & Philip Rosedale on Marketing & Designing a New User Second Life Experience for Project Zero

    January 24, 2025

    Project Zero New Users

    Now on my Patreon:

    Project Zero is not simply a cloud streaming option for existing SL users. It's tightly integrated into an aggressive marketing plan with a growing budget, and a completely revised first-time experience that discards the "Welcome Island" model that's basically existed since 2003.

    In my recent conversation with Linden Lab heads Brad Oberwager and Philip Rosedale, we explore their vision for growing the user base with Project Zero — and why the company is re-starting external marketing of SL for "the first time in four years".

    Yes, you read that right. 

    Join my Patreon for free to be first to read it all here.

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