Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
Morgan Incognito has a fascinating photostream full of various projects. One of them is creating fun magazine covers featuring friends and models. I love the humor. She does a good mix with the model and the magazine. Esquire loves the suave metrosexual look and Hethwen Collinwood delivers. I love the surreal jacket design.
This is the biggest executive move by Linden Lab since Philip Rosedale returned as an advisor last January:
Second Life hired its first-ever CMO as the race for the metaverse heats up…
Linden Research, Inc., the developer of pioneering metaverse Second Life and parent company of the newly launched virtual economy payment processing platform Tilia, announced the expansion of its leadership team with two key C-suite hires. Steven Feuling, a more than 30 year senior marketing veteran, has joined as Linden's first Chief Marketing Officer (CMO) and Peter Capraro, who's held security and IT roles across his 25 year career, has joined as the company's first Chief Information Security Officer (CISO)…
Feuling has worked with and for some of the world's best known brands including Microsoft, Bloomberg LLC, The Walt Disney Company, 20th Century Fox, E*Trade and General Motors as well as several successful start-ups.
Business Insider story here (reg req.), full PR here. As that passage above and his own LinkedIn profile suggests, Feuling has quite a lot of experience in media and adtech firms…. but little or no direct experience working on metaverse platforms, games, virtual worlds, or other related technology.
Not necessarily a criticism! I'd weigh the pros and cons this way:
Pretty fun article. Unfortunately, my favorite metaverse-meets-the-movies story didn't make the cut: When a rising tech CTO watched The Matrix for the first time in 1999 with his friends, he left the theater somewhat bummed.
Cajsa Lilliehook's long-running and much-loved New World Notes' column did not run today — because today, Cajsa was at her nearby wound clinic, undergoing debridement.
She has, as Cajsa puts it to me, "an infection in my leg, complicated by an impaired immune system. It's shallow but very broad, so quite painful."
Retired in real life, this condition requires medical supplies that aren't covered by her insurance.
Or if you prefer, you can visit her lovely home by the water in Second Life, and click the dog by her door, which accepts Linden Dollar donations — click here to teleport.
Dropping now, here's the 10th episode of Seracast from the ladies of Seraphim SL, the most-viewed Second Life events/shopping blog.
Highlights include smart answers to a viewer question: "What advice would you give for someone wanting to start a site like Seraphim?" — short answer: find a unique angle/market — and also at around 22:30, the inevitability of virtual sex on metaverse platforms and TTP, i.e. Time to Penis. (Spinning off this New World Notes' post/article here.)
Other a giveaway to FaMeshed, the long-running mesh content extravaganza:
Oh, Canada: Home to great government-sponsored healthcare, and now, noteworthy metaverse art.
Click here to teleport to Immersivist, the Second Life sim of longtime metaverse artist Bryn Oh, whose new experience, "Lobby Cam", is brought to us by the Canada Council for the Arts. (Watch the mixed reality trailer above.)
"When applying for a Canada Council for the Arts grant you are competing with a wide range of artists across the country trying to convince jurors that your proposal is important to support," Bryn tells me, explaining how she got the grant. "In this case I wrote why virtual art is unique and important right now and would send them the script, art samples from the current work but also from previous grant works from the Ontario Arts Council. They look at your budget, support material and so forth. Then it takes four months to find out if you get it as they go through all the applications."
So take that all as a tip for other artists who want to work on metaverse platforms.
Among the many strange moments amid an utterly horrible war, this one must be the most surreal:
Hanna of OSMIA, a leading Second Life brand, is a Ukraine citizen in real life, and since Russia's invasion, has been hiding out in her now-occupied city. She is now nearly 7 months pregnant. But because OSMIA is a key income source for her and her now-growing family, she must still maintain her virtual world brand.
And so after many weeks of sporadic Internet service — what with the sounds of gunfire, tanks, and explosions of a genocidal war happening all around her — she was finally able to upload a new avatar fashion release, pretty clothes for glamorous, carefree avatars:
Cajsa Lilliehook covers the best in virtual world screenshot art and digital painting
We are on the wrong side of Kou’s weapon in 234. She numbers the pictures she uses for her microblog, using the Twitter description space for credits. I love her use of the CMYK colors (Cyan, Magenta, Yellow, Black) used in printing. They are such bold colors and from those four come all the glorious colors seen in magazine and color photographs. I love how she presents as a threat with a smile on her face. The contrasts are delicious.
With Meta's Q1 2022 earnings report now out, it's once again time to engage in some Meta-ology. (You know, like Kremlinology, except with a publicly traded company.) The core question for us XR/metaverse obsessives being: What's the install base of the Quest 2, which is central to Meta's metaverse strategy?
Short answer: From what we can tell based on this earnings report, about 11-12 million.
Why? If you want to walk with me in the weeds, read on: